VR or non-VR? - investigating influence of the virtual environment medium on persuasive gamification outcomes. | 0 | 0.34 | 2020 |
Adoption of Gamified Persuasive Systems to Encourage Sustainable Behaviors - Interplay between Perceived Persuasiveness and Cognitive Absorption. | 0 | 0.34 | 2019 |
Increasing Intention to Adopt Green IS with Persuasive Systems Design - Case JouleBug Mobile Application. | 0 | 0.34 | 2019 |
Exploring Green Information Systems and Technologies as Persuasive Systems: A Systematic Review of Applications in Published Research. | 0 | 0.34 | 2016 |