Spooky Technology: The ethereal and otherworldly as a resource for design | 0 | 0.34 | 2022 |
"Slurp" Revisited: Using 'system re-presencing' to look back on, encounter, and design with the history of spatial interactivity and locative media | 0 | 0.34 | 2022 |
Hand-Crafting Neural Networks for Art-Making. | 0 | 0.34 | 2020 |