Analytically Learning an Inverse Rig Mapping | 0 | 0.34 | 2020 |
The Incredibles 2: suit up, it might get weird! | 0 | 0.34 | 2018 |
Mobilizing mocap, motion blending, and mayhem: rig interoperability for crowd simulation on Incredibles 2 | 0 | 0.34 | 2018 |
MURE: fast agent based crowd simulation for VFX and Animation. | 4 | 0.60 | 2016 |
AI in feature film animation: how crowds artists use AI techniques at Pixar. | 0 | 0.34 | 2015 |
Level of detail in an age of GI: rethinking crowd rendering | 0 | 0.34 | 2014 |
Shader interoperability: baking and reusing materials across rendering architectures at pixar | 0 | 0.34 | 2014 |
Procedural shading in RenderMan. | 0 | 0.34 | 2010 |
Ratatouille: Rivers of Rodents | 0 | 0.34 | 2010 |
Brain Springs: Fast Physics for Large Crowds in WALL•E | 3 | 0.39 | 2009 |
Brain springs: fast physics for large crowds on WALL·E | 1 | 0.34 | 2008 |
Rivers of rodents: an animation-centric crowds pipeline for Ratatouille | 4 | 0.91 | 2007 |