Name
Affiliation
Papers
R. BENJAMIN SHAPIRO
Tufts University
38
Collaborators
Citations 
PageRank 
114
175
35.08
Referers 
Referees 
References 
492
252
94
Search Limit
100492
Title
Citations
PageRank
Year
danceON: Culturally Responsive Creative Computing00.342021
When Wrong is Right: The Instructional Power of Multiple Conceptions00.342021
Reconceptualizing Legitimate and Generative Learning Experiences in Sports and Technology.00.342020
Making changes - Counteracting Latina Young Women's Negative STEM Experiences Through Culturally Responsive Physical Computing.00.342020
Youth Learning Machine Learning through Building Models of Athletic Moves10.372019
Sports and machine learning: how young people can use data from their own bodies to learn about machine learning00.342019
Introduction to the Special Section: Launching an Agenda for Research on Learning Machine Learning.00.342019
ARcadia: A Rapid Prototyping Platform for Real-time Tangible Interfaces.10.352018
Pre-service Teachers' Perspectives on Computer Science Education Within an Equity-Oriented Teacher Education Program.00.342018
How machine learning impacts the undergraduate computing curriculum.00.342018
Teachers' Values in Co-Design of an Art-Science-Computation Unit.00.342018
BlockyTalky: New programmable tools to enable students’ learning networks00.342018
Growing Their Own: Legitimate Peripheral Participation for Computational Learning in an Online Fandom Community.40.412017
Tangible distributed computer music for youth50.542017
Beyond blocks: syntax and semantics.50.492016
Negotiating Academic Communities - Narratives of Life-long Learners.00.342016
The growth of computing education doctoral research.00.342016
BlockyTalky - A Physical and Distributed Computer Music Toolkit for Kids.00.342016
How Do We Assess Equity in Programming Pairs?00.342016
K12 CS Teaching Methods Courses (Abstract Only)00.342015
Using Distributed Cognition Theory to Analyze Collaborative Computer Science Learning70.632015
Designing futures for peer-to-peer learning @ CSCW10.362014
The Discourse of Creative Problem Solving in Childhood Engineering Education.00.342014
Combining Video Games and Constructionist Design to Support Deep Learning in Play00.342014
Collaborative spatial classification10.352014
Metaphors we teach by40.662014
Gameplay as Assessment: Analyzing Event-Stream Player Data and Learning Using GBA (A Game-Based Assessment Model).00.342013
Studio K: Tools for Game Design and Computational Thinking.00.342013
CSCW and education: viewing education as a site of work practice10.432013
CyberSTEM: Making Discovery Visible Through Digital Games.00.342013
Ethics for Design-Based Research on Online Social Networks.00.342013
Augmented Reality Games - Place-based Digital Learning.00.342011
Interactive Representations of Student Activity to Inform Teacher Collaborations - Results from a Formative Exploration.00.342011
Understanding formative instruction by design00.342010
SPACE: online tools for supporting formative instruction00.342008
Computational Infrastructures for School Improvement: A Way to Move Forward00.342008
ActiveCampus: Experiments in Community-Oriented Ubiquitous Computing14521.362004
User activity histories00.342002