How the Death-themed Game Spiritfarer Can Help Players Cope with the Loss of a Loved One | 0 | 0.34 | 2021 |
The relationship between co-playing and socioemotional status among older-adult game players | 0 | 0.34 | 2021 |
Life Review Using a Life Metaphoric Game to Promote Intergenerational Communication | 0 | 0.34 | 2020 |
UrbanSocialRadar: A place-aware social matching model for estimating serendipitous interaction willingness in Korean cultural context. | 0 | 0.34 | 2019 |
Flow On The Internet: A Longitudinal Study Of Internet Addiction Symptoms During Adolescence | 2 | 0.38 | 2018 |
Computational Modeling of Players' Emotional Response Patterns to the Story Events of Video Games. | 3 | 0.39 | 2017 |
Discovery of Smartphone User Group Profiling Based on User's Motivations and Usage Behaviors Through Focus Group Interviews. | 0 | 0.34 | 2016 |
A Conceptual Framework for Augmented Smart Coach Based on Quantified Holistic Self. | 1 | 0.36 | 2014 |
AR Petite Theater: Augmented reality storybook for supporting children's empathy behavior | 1 | 0.35 | 2014 |
iSpy: RFID-driven language learning toy integrating living environment | 2 | 0.44 | 2013 |
Smart Icebreaker: basic design for a serious game that promotes intimacy among group members | 0 | 0.34 | 2013 |
Smart Icebreaker: A Workflow for Serious Game That Promotes Intimacy among Group Members | 1 | 0.36 | 2013 |
A Study on the Relationship between Educational Achievement and Emotional Engagement in a Gameful Interface for Video Lecture Systems | 3 | 0.67 | 2012 |
Designing for Human-Centered Curricular Experience - A Study on Engaging Academic Career Management System Interface Design | 0 | 0.34 | 2012 |