A chronological and mathematical overview of digital circle generation algorithms – introducing efficient 4-and 8-connected circles | 1 | 0.36 | 2016 |
An algorithm for parallel calculation of trigonometric functions | 0 | 0.34 | 2013 |
Fast Intensity Distribution Functions for Soft and Hard Edged Spotlights | 0 | 0.34 | 2004 |
Faster shading by equal angle interpolation of vectors | 4 | 0.44 | 2004 |
Fast specular highlights by modifying the Phong-Blinn model | 0 | 0.34 | 2003 |
Reconstruction Filters for Bump Mapping | 0 | 0.34 | 2002 |
Improved Bump Mapping by using Quadratic Vector Interpolation | 1 | 0.38 | 2002 |
Approximated Phong Shading by using the Euler Method | 0 | 0.34 | 2001 |