Hierarchical triangular patches for terrain rendering with their matching blocks | 0 | 0.34 | 2008 |
Camera motion estimation in ocean scene | 0 | 0.34 | 2007 |
Shrink-Wrapped Boundary Face (SWBF) Algorithm for Mesh Reconstruction from Unorganized 3D Points. | 0 | 0.34 | 2004 |
Shrink-Wrapped Boundary Face (Swbf) Algorithm For Mesh Reconstruction From Unorganized 3d Points | 1 | 0.37 | 2004 |
High dynamic range image texture mapping based on VRML | 0 | 0.34 | 2003 |
Design And Implementation Of Networked Virtual Reality System | 0 | 0.34 | 2003 |