Deep Reconstruction of 3D Smoke Densities from Artist Sketches | 0 | 0.34 | 2022 |
Implicit neural representation for physics-driven actuated soft bodies | 0 | 0.34 | 2022 |
Affective State Prediction from Smartphone Touch and Sensor Data in the Wild | 0 | 0.34 | 2022 |
A Survey on SPH Methods in Computer Graphics | 0 | 0.34 | 2022 |
Frequency-Aware Reconstruction of Fluid Simulations with Generative Networks | 0 | 0.34 | 2020 |
Affective State Prediction Based on Semi-Supervised Learning from Smartphone Touch Data | 0 | 0.34 | 2020 |
An extended cut-cell method for sub-grid liquids tracking with surface tension | 0 | 0.34 | 2020 |
Image Reconstruction of Tablet Front Camera Recordings in Educational Settings. | 0 | 0.34 | 2020 |
Glyph-Based Visualization of Affective States. | 0 | 0.34 | 2020 |
Extreme-Density Crowd Simulation: Combining Agents with Smoothed Particle Hydrodynamics | 0 | 0.34 | 2020 |
Latent space subdivision: stable and controllable time predictions for fluid flow | 1 | 0.35 | 2020 |
Lagrangian neural style transfer for fluids | 0 | 0.34 | 2020 |
Neural Smoke Stylization with Color Transfer | 0 | 0.34 | 2020 |
Smoothed Particle Hydrodynamics Techniques for the Physics Based Simulation of Fluids and Solids. | 0 | 0.34 | 2019 |
Transport-Based Neural Style Transfer for Smoke Simulations. | 1 | 0.35 | 2019 |
Affective State Prediction in a Mobile Setting using Wearable Biometric Sensors and Stylus. | 0 | 0.34 | 2019 |
Ten Years of Research on Intelligent Educational Games for Learning Spelling and Mathematics. | 0 | 0.34 | 2018 |
Deep Fluids: A Generative Network for Parameterized Fluid Simulations. | 5 | 0.47 | 2018 |
Modeling Virtual Humans. | 0 | 0.34 | 2017 |
Efficient Feature Embeddings for Student Classification with Variational Auto-encoders. | 2 | 0.40 | 2017 |
Temporally Coherent Clustering of Student Data. | 4 | 0.47 | 2016 |
Anaglyph Caustics with Motion Parallax. | 0 | 0.34 | 2016 |
HeapCraft: Understanding and Improving Player Collaboration in Minecraft. | 0 | 0.34 | 2015 |
Data-driven fluid simulations using regression forests | 34 | 1.15 | 2015 |
Statistical Analysis of Player Behavior in Minecraft. | 2 | 0.44 | 2015 |
HeapCraft: interactive data exploration and visualization tools for understanding and influencing player behavior in Minecraft. | 0 | 0.34 | 2015 |
On the Performance Characteristics of Latent-Factor and Knowledge Tracing Models. | 2 | 0.35 | 2015 |
HeapCraft: Quantifying and Predicting Collaboration in Minecraft. | 0 | 0.34 | 2015 |
Example Based Repetitive Structure Synthesis | 7 | 0.48 | 2015 |
A Parallel Architecture for IISPH Fluids. | 1 | 0.35 | 2014 |
SPH Fluids in Computer Graphics. | 63 | 1.41 | 2014 |
Implicit Incompressible SPH | 31 | 1.03 | 2014 |
Modelling and Optimizing Mathematics Learning in Children | 4 | 0.43 | 2013 |
Towards a Framework for Modelling Engagement Dynamics in Multiple Learning Domains | 3 | 0.39 | 2013 |
Cluster-Based Prediction of Mathematical Learning Patterns. | 4 | 0.40 | 2013 |
Versatile rigid-fluid coupling for incompressible SPH | 93 | 2.32 | 2012 |
Two-scale particle simulation. | 1 | 0.36 | 2011 |
SPH Based Shallow Water Simulation. | 12 | 0.66 | 2011 |
Two-scale particle simulation | 29 | 1.06 | 2011 |
Interactive SPH simulation and rendering on the GPU | 69 | 2.25 | 2010 |
Predictive-corrective incompressible SPH | 82 | 3.11 | 2009 |
Inkompressible Fluid Simulation und verbesserte Oberflächenbehandlung mit SPH | 0 | 0.34 | 2009 |
Predictive-corrective incompressible SPH. | 1 | 0.37 | 2009 |
Density contrast SPH interfaces | 26 | 1.25 | 2008 |
Adaptive sampling and rendering of fluids on the GPU | 40 | 1.62 | 2008 |
Efficient Refinement of Dynamic Point Data | 5 | 0.45 | 2007 |
GPU accelerated SPH particle simulation and rendering | 5 | 0.52 | 2007 |
A Unified Particle Model For Fluid-Solid Interactions | 78 | 2.55 | 2007 |
Particle-based fluid-fluid interaction | 130 | 5.14 | 2005 |
Simultaneous Topology and Stiffness Identification for Mass-Spring Models Based on FEM Reference Deformations | 38 | 2.15 | 2004 |