Name
Affiliation
Papers
BARBARA SOLENTHALER
MultiMedia Lab|University of Zurich
50
Collaborators
Citations 
PageRank 
85
773
39.39
Referers 
Referees 
References 
1120
752
383
Search Limit
1001000
Title
Citations
PageRank
Year
Deep Reconstruction of 3D Smoke Densities from Artist Sketches00.342022
Implicit neural representation for physics-driven actuated soft bodies00.342022
Affective State Prediction from Smartphone Touch and Sensor Data in the Wild00.342022
A Survey on SPH Methods in Computer Graphics00.342022
Frequency-Aware Reconstruction of Fluid Simulations with Generative Networks00.342020
Affective State Prediction Based on Semi-Supervised Learning from Smartphone Touch Data00.342020
An extended cut-cell method for sub-grid liquids tracking with surface tension00.342020
Image Reconstruction of Tablet Front Camera Recordings in Educational Settings.00.342020
Glyph-Based Visualization of Affective States.00.342020
Extreme-Density Crowd Simulation: Combining Agents with Smoothed Particle Hydrodynamics00.342020
Latent space subdivision: stable and controllable time predictions for fluid flow10.352020
Lagrangian neural style transfer for fluids00.342020
Neural Smoke Stylization with Color Transfer00.342020
Smoothed Particle Hydrodynamics Techniques for the Physics Based Simulation of Fluids and Solids.00.342019
Transport-Based Neural Style Transfer for Smoke Simulations.10.352019
Affective State Prediction in a Mobile Setting using Wearable Biometric Sensors and Stylus.00.342019
Ten Years of Research on Intelligent Educational Games for Learning Spelling and Mathematics.00.342018
Deep Fluids: A Generative Network for Parameterized Fluid Simulations.50.472018
Modeling Virtual Humans.00.342017
Efficient Feature Embeddings for Student Classification with Variational Auto-encoders.20.402017
Temporally Coherent Clustering of Student Data.40.472016
Anaglyph Caustics with Motion Parallax.00.342016
HeapCraft: Understanding and Improving Player Collaboration in Minecraft.00.342015
Data-driven fluid simulations using regression forests341.152015
Statistical Analysis of Player Behavior in Minecraft.20.442015
HeapCraft: interactive data exploration and visualization tools for understanding and influencing player behavior in Minecraft.00.342015
On the Performance Characteristics of Latent-Factor and Knowledge Tracing Models.20.352015
HeapCraft: Quantifying and Predicting Collaboration in Minecraft.00.342015
Example Based Repetitive Structure Synthesis70.482015
A Parallel Architecture for IISPH Fluids.10.352014
SPH Fluids in Computer Graphics.631.412014
Implicit Incompressible SPH311.032014
Modelling and Optimizing Mathematics Learning in Children40.432013
Towards a Framework for Modelling Engagement Dynamics in Multiple Learning Domains30.392013
Cluster-Based Prediction of Mathematical Learning Patterns.40.402013
Versatile rigid-fluid coupling for incompressible SPH932.322012
Two-scale particle simulation.10.362011
SPH Based Shallow Water Simulation.120.662011
Two-scale particle simulation291.062011
Interactive SPH simulation and rendering on the GPU692.252010
Predictive-corrective incompressible SPH823.112009
Inkompressible Fluid Simulation und verbesserte Oberflächenbehandlung mit SPH00.342009
Predictive-corrective incompressible SPH.10.372009
Density contrast SPH interfaces261.252008
Adaptive sampling and rendering of fluids on the GPU401.622008
Efficient Refinement of Dynamic Point Data50.452007
GPU accelerated SPH particle simulation and rendering50.522007
A Unified Particle Model For Fluid-Solid Interactions782.552007
Particle-based fluid-fluid interaction1305.142005
Simultaneous Topology and Stiffness Identification for Mass-Spring Models Based on FEM Reference Deformations382.152004