Combining traditional and indirect augmented reality for indoor crowded environments. A case study on the Casa Batlló museum. | 2 | 0.42 | 2017 |
A Multi-Projector Calibration Method for Virtual Reality Simulators with Analytically Defined Screens. | 2 | 0.40 | 2017 |
Applying particle swarm optimization to the motion-cueing-algorithm tuning problem. | 0 | 0.34 | 2017 |
Towards a simulation-based tuning of motion cueing algorithms. | 5 | 0.57 | 2016 |
A novel dynamic multi-model relevance feedback procedure for content-based image retrieval. | 4 | 0.38 | 2016 |
Motion-cuing algorithms: characterization of users' perception. | 3 | 0.46 | 2015 |
Towards an extensible simulator of real motion platforms. | 3 | 0.55 | 2014 |
Virtual Avatars Signing in Real Time for Deaf Students. | 0 | 0.34 | 2013 |
On the Characterization of a Speed-boat Motion for Real-time Motion Cueing. | 0 | 0.34 | 2013 |
A Kinect-based Augmented Reality System for Individuals with Autism Spectrum Disorders. | 15 | 0.95 | 2012 |
Augmented mirror: interactive augmented reality system based on kinect | 15 | 1.00 | 2011 |
Intelligent eye: location-based multimedia information for mobile phones | 1 | 0.37 | 2010 |
A Device-Independent 3D User Interface for Mobile Phones Based on Motion and Tracking Techniques | 0 | 0.34 | 2009 |
Un Método para la Detección en Tiempo Real de Perturbaciones Fotométricas en Imágenes Proyectadas. | 0 | 0.34 | 2009 |
Integrating Virtual Environments with Multimedia contents in a Web Application | 0 | 0.34 | 2009 |
A reconfigurable immersive workbench and wall-system for designing and training in 3D environments | 0 | 0.34 | 2007 |