Regression-based methods for face alignment: A survey | 0 | 0.34 | 2021 |
Learning Local Descriptors by Optimizing the Keypoint-Correspondence Criterion: Applications to Face Matching, Learning From Unlabeled Videos and 3D-Shape Retrieval. | 1 | 0.35 | 2019 |
Cross-table linking and brushing: interactive visual analysis of multiple tabular data sets. | 0 | 0.34 | 2018 |
Constructing Binary Descriptors with a Stochastic Hill Climbing Search. | 0 | 0.34 | 2015 |
Fast Rendering of Image Mosaics and ASCII Art | 4 | 0.41 | 2015 |
Fast Localization of Facial Landmark Points. | 2 | 0.38 | 2014 |
A method for object detection based on pixel intensity comparisons | 7 | 0.46 | 2013 |
On creating multimodal virtual humans--real time speech driven facial gesturing | 4 | 0.39 | 2011 |
How multiple concurrent users react to a quiz agent attentive to the dynamics of their game participation | 8 | 0.59 | 2010 |
State of the Art in Example-Based Motion Synthesis for Virtual Characters in Interactive Applications | 28 | 0.93 | 2010 |
Communicating with multiple users for embodied conversational agents in quiz game context | 1 | 0.34 | 2010 |
The Lessons Learned in Developing Multi-user Attentive Quiz Agents | 0 | 0.34 | 2009 |
Implementing a Multi-user Tour Guide System with an Embodied Conversational Agent | 2 | 0.37 | 2009 |
RealActor: Character Animation and Multimodal Behavior Realization System | 5 | 0.43 | 2009 |
Toward a multi-culture adaptive virtual tour guide agent with a modular approach | 5 | 0.46 | 2009 |
A controller-based animation system for synchronizing and realizing human-like conversational behaviors | 2 | 0.37 | 2009 |
Integrating embodied conversational agent components with a generic framework | 6 | 0.74 | 2008 |
Automatic Lip Synchronization By Speech Signal Analysis | 2 | 0.38 | 2008 |
Virtual Humans: From Researcher's Fascination to Mass-Market Technology | 0 | 0.34 | 2008 |
Towards Real-time Speech-based Facial Animation Applications built on HUGE architecture | 1 | 0.35 | 2008 |
The design of a generic framework for integrating ECA components | 16 | 1.07 | 2008 |
Towards Realistic Real Time Speech-Driven Facial Animation | 0 | 0.34 | 2008 |
Towards Natural Head Movement of Autonomous Speaker Agent | 3 | 0.41 | 2008 |
Towards Facial Gestures Generation by Speech Signal Analysis Using HUGE Architecture | 4 | 0.42 | 2008 |
An agent based multicultural tour guide system with nonverbal user interface | 4 | 0.46 | 2007 |
A Quiz Game Console Based on a Generic Embodied Conversational Agent Framework | 4 | 0.47 | 2007 |
Towards a Multicultural ECA Tour Guide System | 2 | 0.37 | 2007 |
A Script Driven Multimodal Embodied Conversational Agent Based on a Generic Framework | 1 | 0.44 | 2007 |
Personalized avatars for mobile entertainment | 2 | 0.39 | 2006 |
Toward a universal platform for integrating embodied conversational agent components | 5 | 0.59 | 2006 |
[HUGE]: universal architecture for statistically based HUman GEsturing | 7 | 0.60 | 2006 |
3D Visualization on mobile devices | 2 | 0.54 | 2006 |
Automated gesturing for embodied agents | 0 | 0.34 | 2005 |
LiveMail: personalized avatars for mobile entertainment | 8 | 0.67 | 2005 |
Interactive visualization of grid monitoring data on multiple client platforms | 1 | 0.38 | 2005 |
Intelligent content production for a virtual speaker | 0 | 0.34 | 2004 |
Trends in networked collaborative virtual environments | 8 | 0.63 | 2003 |
Facial motion cloning | 8 | 0.81 | 2003 |
Conversational Virtual Character for the Web | 7 | 0.73 | 2002 |
Facial animation framework for the web and mobile platforms | 22 | 1.30 | 2002 |
Life on the Web | 9 | 1.20 | 2001 |
User evaluation: Synthetic talking faces for interactive services | 46 | 3.43 | 1999 |
Virtual Life Network: a Body-Centered Networked Virtual Environment | 7 | 0.94 | 1997 |
MPEG-4: Audio/video and synthetic graphics/audio for mixed media | 27 | 3.32 | 1997 |
A versatile navigation interface for virtual humans in collaborative virtual environments | 4 | 0.85 | 1997 |
The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters | 52 | 10.06 | 1995 |