Balance training using specially developed serious games for cerebral palsy children, a feasibility study | 2 | 0.91 | 2014 |
Patient follow-up using Serious Games. A feasibility study on low back pain patients. | 2 | 0.44 | 2013 |
From KinectTM to anatomically-correct motion modelling: Preliminary results for human application. | 5 | 0.85 | 2013 |
Morphology-Based Data Elimination from Medical Image Data | 1 | 0.37 | 2000 |
Visualization of Combined Motions in Human Joints | 13 | 0.88 | 1998 |