Haptic 3D Surface Representation of Table-Based Data for People With Visual Impairments. | 0 | 0.34 | 2015 |
Press Play? Praxisorientierte und wissenschaftliche Sicht auf Gamification. | 0 | 0.34 | 2014 |
MyMovieMixer: Ein hybrider Recommender mit visuellem Bedienkonzept. | 0 | 0.34 | 2014 |
Ein Design Space für internale Gamification-Anwendungen. | 0 | 0.34 | 2014 |
Tagungsband des AAL-Workshops Lachen kennt kein Alter. | 0 | 0.34 | 2013 |
Fostering Social Interaction in AAL: Methodological reflections on the coupling of real household Living Lab and SmartHome approaches. | 3 | 0.44 | 2012 |
Exploring the Desire to Get in Touch through Social TV Applications. | 0 | 0.34 | 2012 |
Ninja Ride Supporting movement through a rhythm oriented Exergame. | 0 | 0.34 | 2012 |