AI Explainability 360: Impact and Design. | 0 | 0.34 | 2022 |
AI Explainability 360 Toolkit | 1 | 0.41 | 2021 |
Explainable Active Learning (XAL): Toward AI Explanations as Interfaces for Machine Teachers | 0 | 0.34 | 2020 |
Introduction to AI Fairness | 0 | 0.34 | 2020 |
Can Machine Learning Facilitate Remote Pair Programming? Challenges, Insights & Implications | 0 | 0.34 | 2020 |
Joint Optimization of AI Fairness and Utility - A Human-Centered Approach. | 1 | 0.36 | 2020 |
Introduction to Explainable AI | 0 | 0.34 | 2020 |
Ai explainability 360: An extensible toolkit for understanding data and machine learning models | 0 | 0.34 | 2020 |
Exploring Rural Community Practices in HIV Management for the Design of Technology for Hypertensive Patients Living with HIV | 0 | 0.34 | 2019 |
Planning and visualization for a smart meeting room assistant. | 0 | 0.34 | 2019 |
Think Your Artificial Intelligence Software Is Fair? Think Again. | 2 | 0.39 | 2019 |
AI Fairness 360: An Extensible Toolkit for Detecting and Mitigating Algorithmic Bias | 10 | 0.59 | 2019 |
FactSheets: Increasing Trust in AI Services through Supplier's Declarations of Conformity | 7 | 0.46 | 2019 |
Explaining models: an empirical study of how explanations impact fairness judgment | 3 | 0.45 | 2019 |
Visualizations for an Explainable Planning Agent. | 0 | 0.34 | 2018 |
AI Fairness 360: An Extensible Toolkit for Detecting, Understanding, and Mitigating Unwanted Algorithmic Bias. | 4 | 0.39 | 2018 |
Water Advisor - A Data-Driven, Multi-Modal, Contextual Assistant to Help With Water Usage Decisions. | 1 | 0.37 | 2018 |
Face Value? | 0 | 0.34 | 2018 |
Bootstrapping Conversational Agents with Weak Supervision | 0 | 0.34 | 2018 |
Human-Agent Collaboration: Can an Agent be a Partner? | 2 | 0.50 | 2017 |
Mr. Jones - Towards a Proactive Smart Room Orchestrator. | 0 | 0.34 | 2017 |
Heuristic Algorithms for Influence Maximization in Partially Observable Social Networks. | 1 | 0.34 | 2017 |
Symbiotic Cognitive Computing. | 7 | 0.95 | 2016 |
The Impending Ubiquity of Cognitive Objects. | 0 | 0.34 | 2016 |
Diagnostic visualization for non-expert machine learning practitioners: A design study. | 1 | 0.40 | 2016 |
Designing Information for Remediating Cognitive Biases in Decision-Making | 7 | 0.44 | 2015 |
Creating the Mood: Design for a Cognitive Meeting Room | 0 | 0.34 | 2015 |
Sketching data: lessons learned from a formative user evaluation | 0 | 0.34 | 2013 |
Human performance regression testing | 6 | 0.43 | 2013 |
Using the "Physics" of notations to analyze a visual representation of business decision modeling. | 4 | 0.47 | 2012 |
Reactive information foraging: an empirical investigation of theory-based recommender systems for programmers | 24 | 0.71 | 2012 |
Sketching tools for ideation. | 1 | 0.36 | 2011 |
Modeling programmer navigation: A head-to-head empirical evaluation of predictive models. | 26 | 0.69 | 2011 |
Bellamy: Flexible Modeling Tools (FlexiTools2010) | 0 | 0.34 | 2010 |
Moving into a new software project landscape | 41 | 1.85 | 2010 |
Reactive information foraging for evolving goals | 24 | 0.81 | 2010 |
A qualitative study on project landscapes | 2 | 0.51 | 2009 |
Business Insight Toolkit: Flexible Pre-Requirements Modeling | 2 | 0.37 | 2009 |
Using information scent to model the dynamic foraging behavior of programmers in maintenance tasks | 38 | 1.22 | 2008 |
Common & particular needs: a challenge to participatory design | 0 | 0.34 | 2007 |
BlogCentral: the role of internal blogs at work | 35 | 3.51 | 2007 |
Simplifying Software. | 0 | 0.34 | 2006 |
In search of end-users | 0 | 0.34 | 2006 |
Dynamic Visual Metaphors for News Story Abstractions | 0 | 0.34 | 1999 |
What does pseudo-code do? a psychological analysis of the use of pseudo-code by experienced programmers | 2 | 0.55 | 1994 |
Supporting Collaborative Learning through the Use of Electronic Conversational Props | 1 | 0.39 | 1994 |
Re-structuring the programmer's task | 7 | 3.72 | 1992 |
Redesign by design | 4 | 1.42 | 1990 |
Smalltalk scaffolding: a case study of minimalist instruction | 40 | 26.73 | 1990 |
A psychology of programming for design | 2 | 0.61 | 1990 |