Panoptic Neural Fields: A Semantic Object-Aware Neural Scene Representation. | 0 | 0.34 | 2022 |
Neural dual contouring | 0 | 0.34 | 2022 |
Neural Descriptor Fields: SE(3)-Equivariant Object Representations for Manipulation | 0 | 0.34 | 2022 |
LOLNeRF: Learn from One Look | 0 | 0.34 | 2022 |
Urban Radiance Fields | 0 | 0.34 | 2022 |
Unsupervised Part Representation by Flow Capsules | 0 | 0.34 | 2021 |
Canonical Capsules: Self-Supervised Capsules in Canonical Pose. | 0 | 0.34 | 2021 |
DeRF: Decomposed Radiance Fields | 0 | 0.34 | 2021 |
MIST: Multiple Instance Spatial Transformer | 0 | 0.34 | 2021 |
Deep Implicit Volume Compression | 3 | 0.40 | 2020 |
BSP-Net: Generating Compact Meshes via Binary Space Partitioning | 5 | 0.40 | 2020 |
ACNe: Attentive Context Normalization for Robust Permutation-Equivariant Learning | 3 | 0.36 | 2020 |
VoronoiNet - General Functional Approximators with Local Support. | 0 | 0.34 | 2020 |
CoSE: Compositional Stroke Embeddings | 0 | 0.34 | 2020 |
CvxNet: Learnable Convex Decomposition | 7 | 0.42 | 2020 |
PIE-NET: Parametric Inference of Point Cloud Edges | 0 | 0.34 | 2020 |
ShapeFlow: Learnable Deformation Flows Among 3D Shapes | 0 | 0.34 | 2020 |
NASA Neural Articulated Shape Approximation | 0 | 0.34 | 2020 |
Deep reflectance fields: high-quality facial reflectance field inference from color gradient illumination | 7 | 0.43 | 2019 |
VIPER: Volume Invariant Position-based Elastic Rods. | 0 | 0.34 | 2019 |
Volumetric Capture Of Humans With A Single Rgbd Camera Via Semi-Parametric Learning | 1 | 0.35 | 2019 |
HandSeg: An Automatically Labeled Dataset for Hand Segmentation from Depth Images | 1 | 0.34 | 2019 |
Linearized Multi-Sampling For Differentiable Image Transformation | 1 | 0.35 | 2019 |
Multi-robot collaborative dense scene reconstruction | 6 | 0.45 | 2019 |
Incremental Labelling of Voronoi Vertices for Shape Reconstruction. | 0 | 0.34 | 2019 |
LSMAT Least Squares Medial Axis Transform. | 0 | 0.34 | 2019 |
Espresso: Efficient Forward Propagation for Binary Deep Neural Networks | 1 | 0.35 | 2018 |
TwinFusion: High Framerate Non-rigid Fusion through Fast Correspondence Tracking | 1 | 0.35 | 2018 |
Real-time compression and streaming of 4D performances. | 3 | 0.37 | 2018 |
The need 4 speed in real-time dense visual tracking. | 4 | 0.39 | 2018 |
Online generative model personalization for hand tracking. | 16 | 0.63 | 2017 |
HandSeg: A Dataset for Hand Segmentation from Depth Images. | 1 | 0.35 | 2017 |
Sketch-based implicit blending. | 1 | 0.35 | 2017 |
A Survey of Surface Reconstruction from Point Clouds. | 50 | 1.32 | 2017 |
Sphere-meshes for real-time hand modeling and tracking. | 30 | 0.90 | 2016 |
Robust Articulated-ICP for Real-Time Hand Tracking | 52 | 1.55 | 2015 |
Dynamic 2D/3D Registration. | 5 | 0.45 | 2014 |
Skeletal Representations and Applications | 4 | 0.44 | 2013 |
Sparse iterative closest point | 110 | 2.83 | 2013 |
Mean Curvature Skeletons | 26 | 0.90 | 2012 |
Prior Knowledge for Part Correspondence | 30 | 1.03 | 2011 |
VASE: Volume-Aware Surface Evolution for Surface Reconstruction from Incomplete Point Clouds. | 14 | 0.55 | 2011 |
Consensus Skeleton for Non-rigid Space-time Registration | 39 | 1.03 | 2010 |
Point Cloud Skeletons via Laplacian Based Contraction | 48 | 1.38 | 2010 |
Partial intrinsic reflectional symmetry of 3D shapes | 54 | 1.79 | 2009 |
Curve skeleton extraction from incomplete point cloud. | 2 | 0.38 | 2009 |
Curve skeleton extraction from incomplete point cloud | 103 | 2.20 | 2009 |
Searching for Concurrent Design Patterns in Video Games | 7 | 0.66 | 2009 |
Deformation-driven shape correspondence | 81 | 2.47 | 2008 |