Machine Assisted Video Tagging of Elderly Activities in K-Log Centre | 0 | 0.34 | 2020 |
Don’t Bother Me: How to Handle Content-Irrelevant Objects in Handheld Augmented Reality | 1 | 0.35 | 2020 |
IoT?+?AR: pervasive and augmented environments for "Digi-log" shopping experience | 3 | 0.37 | 2019 |
The Effect Of Onomatopoeia To Enhancing User Experience In Virtual Reality | 0 | 0.34 | 2019 |
SPRinT: A Mixed Approach to a Hand-Held Robot Interface for Telepresence. | 0 | 0.34 | 2018 |
Augmented reality-based remote coaching for fast-paced physical task. | 0 | 0.34 | 2018 |
Effects of Visual Feedback on Out-of-Body Illusory Tactile Sensation When Interacting With Augmented Virtual Objects | 0 | 0.34 | 2017 |
The impact of avatar-owner visual similarity on body ownership in immersive virtual reality | 5 | 0.42 | 2017 |
ARIoT: scalable augmented reality framework for interacting with Internet of Things appliances everywhere. | 9 | 0.65 | 2016 |
Rich Pinch: Perception of Object Movement with Tactile Illusion. | 1 | 0.36 | 2016 |
Tele-augmentation for remote AR coaching | 0 | 0.34 | 2015 |
Extending out of the body tactile phantom sensations to 2D and applying it to mobile interaction | 3 | 0.42 | 2015 |
Resolving view difference between eye and camera for proprioceptive pointing and selection in augmented reality applications | 0 | 0.34 | 2015 |
Local context based recognition + internet of things: complementary infrastructures for future generic mixed reality space | 2 | 0.40 | 2015 |
Facial expression recognition using active contour-based face detection, facial movement-based feature extraction, and non-linear feature selection. | 13 | 0.68 | 2015 |
Avatar motion adaptation for AR based 3D tele-conference | 2 | 0.38 | 2014 |
Empathetic video clip experience through timely multimodal interaction | 3 | 0.43 | 2014 |
Extreme Motion Based Interaction for Enhancing Mobile Game Experience. | 0 | 0.34 | 2013 |
Integrated Platform for an Augmented Environment with Heterogeneous Multimodal Displays. | 0 | 0.34 | 2013 |
MIDAS: A Software Framework for Accommodating Heterogeneous Interaction Devices for Cloud Applications. | 1 | 0.37 | 2013 |
Interface design for minimizing loss of context in in-situ remote robot control | 1 | 0.36 | 2013 |
User attentive behavior with camera view for in-situ robot control | 0 | 0.34 | 2012 |
Increasing the geometric field of view in head mounted displays through proprioceptive task and multimodal feedback for effective close range interaction | 2 | 0.46 | 2010 |
Humanoid robot vs. projector robot: Exploring an indirect approach to human robot interaction | 5 | 0.44 | 2010 |
Robots with projectors: An alternative to anthropomorphic HRI | 11 | 0.88 | 2009 |
TouchBall: a design and evaluation of a hand-held trackball based touch-haptic interface | 6 | 0.46 | 2009 |
Real-time depth-of-field rendering using anisotropically filtered mipmap interpolation. | 25 | 1.19 | 2009 |
Real-time tracking of visually attended objects in virtual environments and its application to LOD. | 24 | 1.07 | 2009 |
Providing A Wide Field Of View For Effective Interaction In Desktop Tangible Augmented Reality | 3 | 0.51 | 2008 |
Advances in Tangible Interaction and Ubiquitous Virtual Reality | 4 | 0.47 | 2008 |
Real-Time Depth-Of-Field Rendering Using Point Splatting On Per-Pixel Layers | 22 | 1.08 | 2008 |
Effects of haptic feedback, stereoscopy, and image resolution on performance and presence in remote navigation | 25 | 1.16 | 2008 |
Effects of visual cues and sustained attention on spatial presence in virtual environments based on spatial and object distinction | 8 | 0.50 | 2008 |
Effects of tactile augmentation and self-body visualization on affective property evaluation of virtual mobile phone designs | 1 | 0.41 | 2007 |
Design and evaluation of a hybrid display system for motion-following tasks | 1 | 0.36 | 2007 |
AR pottery: experiencing pottery making in the augmented space | 2 | 0.42 | 2007 |
Real-time tracking of visually attended objects in interactive virtual environments | 8 | 0.70 | 2007 |
Image Browsing in Mobile Device Using User Motion Tracking | 2 | 0.47 | 2007 |
Virtual reality in its revival | 0 | 0.34 | 2006 |
Requirements, Implementation and Applications of Hand-held Virtual Reality | 3 | 0.87 | 2006 |
Hand-held virtual reality: a feasibility study | 33 | 1.37 | 2006 |
Viewpoint Usability for Desktop Augmented Reality | 8 | 0.65 | 2006 |
A SWOT Analysis of the Field of Virtual Rehabilitation and Therapy | 7 | 2.11 | 2005 |
Haptic teleoperation of a mobile robot: a user study | 26 | 1.78 | 2005 |
Virtual Reality and Spatial Ability | 0 | 0.34 | 2005 |
Immersive Authoring of Tangible Augmented Reality Applications | 51 | 2.75 | 2004 |
Increasing the Effective Egocentric Field of View with Proprioceptive and Tactile Feedback | 10 | 1.11 | 2004 |
Using a vibro-tactile display for enhanced collision perception and presence | 13 | 1.24 | 2004 |
Explorative construction of virtual worlds: an interactive kernel approach | 2 | 0.45 | 2004 |
Occlusion based interaction methods for tangible augmented reality environments | 23 | 1.49 | 2004 |