Deep Reinforcement Learning For General Game Playing | 0 | 0.34 | 2020 |
Perceptual Context in Cognitive Hierarchies. | 0 | 0.34 | 2018 |
Iterative Tree Search in General Game Playing with Incomplete Information. | 0 | 0.34 | 2018 |
Computer Games : 5th Workshop on Computer Games, CGW 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, held in conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, New York, USA, July 9-10, 2016, Revised selected papers | 0 | 0.34 | 2016 |
Composability in Cognitive Hierarchies. | 0 | 0.34 | 2016 |
Nested Monte Carlo Search for Two-Player Games. | 2 | 0.39 | 2016 |
Sampling-Based Belief Revision. | 0 | 0.34 | 2016 |
A Logic For Reasoning About Game Strategies | 6 | 0.50 | 2015 |
Execution monitoring as meta-games for general game-playing robots | 0 | 0.34 | 2015 |
Online Agent Logic Programming With Oclingo | 1 | 0.35 | 2014 |
Forgetting in Action. | 5 | 0.40 | 2014 |
A Systematic Solution to the (De-)Composition Problem in General Game Playing. | 2 | 0.38 | 2014 |
Logical-Epistemic Foundations of General Game Descriptions. | 2 | 0.40 | 2014 |
Representing and Reasoning about Game Strategies. | 7 | 0.50 | 2014 |
Multimodal distributional semantics | 16 | 0.69 | 2014 |
Representing and reasoning about the rules of general games with imperfect information | 10 | 0.79 | 2014 |
Implementing Belief Change in the Situation Calculus and an Application. | 2 | 0.38 | 2013 |
A general first-order solution to the ramification problem with cycles. | 2 | 0.35 | 2013 |
Model Checking for Reasoning about Incomplete Information Games | 5 | 0.50 | 2013 |
Filtering With Logic Programs and Its Application to General Game Playing. | 1 | 0.35 | 2013 |
Automated Verification of Epistemic Properties for General Game Playing. | 3 | 0.40 | 2012 |
A language for default reasoning about actions | 0 | 0.34 | 2012 |
Automated verification of state sequence invariants in general game playing | 10 | 0.68 | 2012 |
The Epistemic Logic Behind the Game Description Language. | 6 | 0.52 | 2011 |
The general game playing description language is universal | 14 | 0.91 | 2011 |
Anchoring Symbols to Percepts in the Fluent Calculus - A General Approach to the Symbol Anchoring Problem of Cognitive Robots | 0 | 0.34 | 2011 |
GDL-II | 2 | 0.43 | 2011 |
A unifying action calculus | 25 | 1.08 | 2011 |
Knowledge-Based General Game Playing | 3 | 0.45 | 2011 |
General game playing in AI research and education | 3 | 0.39 | 2011 |
ALPprolog - A new logic programming method for dynamic domains. | 2 | 0.37 | 2011 |
Special Issue on General Game Playing | 0 | 0.34 | 2011 |
A logic for knowledge flow in social networks | 5 | 0.56 | 2011 |
Translating general game descriptions into an action language | 3 | 0.44 | 2011 |
Pushing the Envelope: General Game Players Prove Theorems | 1 | 0.36 | 2010 |
Default Reasoning in Action Domains with Conditional, Non-Local Effect Actions. | 0 | 0.34 | 2010 |
Integrating Reasoning About Actions And Bayesian Networks | 3 | 0.38 | 2010 |
From General Game Descriptions to a Market Specification Language for General Trading Agents. | 2 | 0.36 | 2009 |
Neural Networks for State Evaluation in General Game Playing | 8 | 0.49 | 2009 |
Simple Default Reasoning in Theories of Action | 1 | 0.37 | 2009 |
On defaults in action theories | 2 | 0.41 | 2009 |
A declarative agent programming language based on action theories | 5 | 0.61 | 2009 |
A Multiagent Semantics for the Game Description Language | 19 | 1.07 | 2009 |
Specifying Multiagent Environments Systems in the Game Description Language | 0 | 0.34 | 2009 |
Answer Set Programming for Single-Player Games in General Game Playing | 25 | 1.22 | 2009 |
Putting ABox Updates into Action | 7 | 0.49 | 2009 |
Computational Logic in Multi-Agent Systems: 9th International Workshop, CLIMA IX, Dresden, Germany, September 29-30, 2008. Revised Selected and Invited Papers | 9 | 0.56 | 2009 |
Decomposition of Multi-player Games | 7 | 0.70 | 2009 |
A Fluent Calculus Semantics for ADL with Plan Constraints | 0 | 0.34 | 2008 |
Reinforcement Belief Revision | 0 | 0.34 | 2008 |