Satie: a live and scalable 3d audio scene rendering environment for large multi-channel loudspeaker configurations. | 1 | 0.43 | 2017 |
Spatosc: Providing Abstraction for the Authoring of Interactive Spatial Sudio Experiences. | 1 | 0.40 | 2012 |
A Survey and Thematic Analysis Approach as Input to the Design of Mobile Music GUIs. | 8 | 0.71 | 2012 |
SoundPark: Exploring Ubiquitous. | 0 | 0.34 | 2010 |
AUDIO GRAFFITI: A LOCATION BASED AUDIO-TAGGING AND REMIXING ENVIRONMENT | 1 | 0.39 | 2009 |
SoundPark: Towards Highly Collaborative Game Support in a Ubiquitous Computing Architecture | 1 | 0.43 | 2009 |
Large-Scale Mobile Audio Environments for Collaborative Musical Interaction. | 5 | 0.90 | 2008 |
A Paradigm for Physical Interaction with Sound in 3-D Audio Space | 5 | 0.70 | 2006 |
A framework for immersive spatial audio performance | 7 | 0.84 | 2006 |
Convolution brother's instrument design | 2 | 0.46 | 2003 |
McGill Faculty and Guests Series: A Concert of Live Interactive Electronic Works Zack Settel and Friends, Pollack Hall, McGill University, Montreal, Quebec, Canada, 16 March 1999. | 0 | 0.34 | 1999 |
Real-time Frequency-Domain Digital Signal Processing on the Desktop | 2 | 0.77 | 1998 |
Realtime Musical Applications using FFT based Resynthesis. | 1 | 0.40 | 1994 |
The IRCAM Signal Processign Workstation and IRCAM Max User Groups: Future Developments and Platforms. | 0 | 0.34 | 1993 |
Nonobvious Roles for Electronics in Performance Enhancement | 8 | 1.39 | 1993 |