Name
Affiliation
Papers
JUNICHI HOSHINO
University of Tsukuba, Graduate School of Systems and Information Engineering, Tsukuba, Japan
73
Collaborators
Citations 
PageRank 
109
181
47.34
Referers 
Referees 
References 
526
388
194
Search Limit
100526
Title
Citations
PageRank
Year
Instruction Pictograms for Interactive Entertainment.00.342021
Speech Recognition Game Interface to Increase Intimacy with Characters.00.342021
Spoken Dialog Training System for Customer Service Improvement00.342020
Augmented Reality Media for Experiencing Worship Culture in Japanese Shrines.00.342020
SketTune: Real-time input assistance for novices to compose music for self-expression00.342020
Integrating Disfluency-based and Prosodic Features with Acoustics in Automatic Fluency Evaluation of Spontaneous Speech.00.342020
Customer Service Training VR Game System Using a Multimodal Conversational Agent.00.342020
FUROSHIKI - Augmented Reality Media That Conveys Japanese Traditional Culture.00.342019
NOVELICA: A Visual Novel System to Make People Forget Their Negative Feelings on Mathematics.00.342018
Construction of Mixed Reality Story Environment Based on Real Space Shape.10.362018
Reorientation Method to Suppress Simulator Sickness in Home VR Contents Using HMD.00.342018
TamaPeeler: An Interactive Cooking Tool for Children's Dietary Education.00.342017
Deep Photo Rally: Let's Gather Conversational Pictures.00.342017
Japanese Anime Production Support System with Digital Storyboards.00.342017
Partner Character Attracting Consumers to a Real Store.00.342017
Novest: Position Estimation of Finger on Back of Hand with a Small Ranging Sensor Array.00.342017
Augmented Reality Media for Cultural Experience in Shrines.00.342017
A Game System for Learning Mathematics with Pacing Considering Individual Motivation and Feeling.10.632017
Reading Aloud Training Game for Children with Auto Evaluation of Oral Reading Fluency.00.342017
AirMeet: Communication Support System by Temporarily Sharing Personal Information for Social Gathering.00.342017
Tourist Spot Recommendation System with Image Selection Interface.00.342017
RoughON: A Portable Music Sketch Production System by Real Time Input of Melody.00.342017
Reorientation Method to Suppress Simulator Sickness in Home Video Game Using HMD.00.342017
Make-up Support System Based on the Colors of Favorite Image.00.342017
Karaoke Entertainment Character Based on User Behavior Recognition.00.342017
Game System of Coordination Skills Training for Elderly People.00.342016
Unified motion planner for fishes with various swimming styles.10.632016
KINJIRO: Animatronics for Children’s Reading Aloud Training10.342015
Cyber Chamber: Multi-user Collaborative Assistance System for Online Shopping10.402014
SONAR: Communication System for Supporting Information Gathering and Social Interaction in a Niche Market.00.342014
Method to Detect GTTM Local Grouping Boundaries Based on Clustering and Statistical Learning.30.452014
Energy management system for electric vehicle based on user behavior induction00.342013
Disaster experience game in a real world10.352012
SanjigenJiten: computer assisted language learning system within a 3d game environment60.652012
Entertainment displays which restore negative images of shopping center00.342012
Segmented episode control system for interactive narrative entertainment00.342011
Baby robot "YOTARO"10.362010
Entertainment Computing - ICEC 2010, 9th International Conference, ICEC 2010, Seoul, Korea, September 8-11, 2010. Proceedings7511.612010
Story engine for interactive characters00.342009
Incremental Learning Algorithm for Online Action Game System00.342009
Baby type robot "YOTARO"30.412009
Massive action control system20.412008
Entertainment character for information display00.342008
Reactive episode control system00.342007
Composite conversation gesture synthesis using layered planning20.432007
Head-Eye Animation Corresponding To A Conversation For Cg Characters150.742007
Constructing negotiation of meaning model for task-based language training online game00.342007
Building Immersive Conversation Environment Using Locomotive Interactive Character00.342007
Motion creation for online game characters00.342006
Imitating the behavior of human players in action games10.382006
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