Instruction Pictograms for Interactive Entertainment. | 0 | 0.34 | 2021 |
Speech Recognition Game Interface to Increase Intimacy with Characters. | 0 | 0.34 | 2021 |
Spoken Dialog Training System for Customer Service Improvement | 0 | 0.34 | 2020 |
Augmented Reality Media for Experiencing Worship Culture in Japanese Shrines. | 0 | 0.34 | 2020 |
SketTune: Real-time input assistance for novices to compose music for self-expression | 0 | 0.34 | 2020 |
Integrating Disfluency-based and Prosodic Features with Acoustics in Automatic Fluency Evaluation of Spontaneous Speech. | 0 | 0.34 | 2020 |
Customer Service Training VR Game System Using a Multimodal Conversational Agent. | 0 | 0.34 | 2020 |
FUROSHIKI - Augmented Reality Media That Conveys Japanese Traditional Culture. | 0 | 0.34 | 2019 |
NOVELICA: A Visual Novel System to Make People Forget Their Negative Feelings on Mathematics. | 0 | 0.34 | 2018 |
Construction of Mixed Reality Story Environment Based on Real Space Shape. | 1 | 0.36 | 2018 |
Reorientation Method to Suppress Simulator Sickness in Home VR Contents Using HMD. | 0 | 0.34 | 2018 |
TamaPeeler: An Interactive Cooking Tool for Children's Dietary Education. | 0 | 0.34 | 2017 |
Deep Photo Rally: Let's Gather Conversational Pictures. | 0 | 0.34 | 2017 |
Japanese Anime Production Support System with Digital Storyboards. | 0 | 0.34 | 2017 |
Partner Character Attracting Consumers to a Real Store. | 0 | 0.34 | 2017 |
Novest: Position Estimation of Finger on Back of Hand with a Small Ranging Sensor Array. | 0 | 0.34 | 2017 |
Augmented Reality Media for Cultural Experience in Shrines. | 0 | 0.34 | 2017 |
A Game System for Learning Mathematics with Pacing Considering Individual Motivation and Feeling. | 1 | 0.63 | 2017 |
Reading Aloud Training Game for Children with Auto Evaluation of Oral Reading Fluency. | 0 | 0.34 | 2017 |
AirMeet: Communication Support System by Temporarily Sharing Personal Information for Social Gathering. | 0 | 0.34 | 2017 |
Tourist Spot Recommendation System with Image Selection Interface. | 0 | 0.34 | 2017 |
RoughON: A Portable Music Sketch Production System by Real Time Input of Melody. | 0 | 0.34 | 2017 |
Reorientation Method to Suppress Simulator Sickness in Home Video Game Using HMD. | 0 | 0.34 | 2017 |
Make-up Support System Based on the Colors of Favorite Image. | 0 | 0.34 | 2017 |
Karaoke Entertainment Character Based on User Behavior Recognition. | 0 | 0.34 | 2017 |
Game System of Coordination Skills Training for Elderly People. | 0 | 0.34 | 2016 |
Unified motion planner for fishes with various swimming styles. | 1 | 0.63 | 2016 |
KINJIRO: Animatronics for Children’s Reading Aloud Training | 1 | 0.34 | 2015 |
Cyber Chamber: Multi-user Collaborative Assistance System for Online Shopping | 1 | 0.40 | 2014 |
SONAR: Communication System for Supporting Information Gathering and Social Interaction in a Niche Market. | 0 | 0.34 | 2014 |
Method to Detect GTTM Local Grouping Boundaries Based on Clustering and Statistical Learning. | 3 | 0.45 | 2014 |
Energy management system for electric vehicle based on user behavior induction | 0 | 0.34 | 2013 |
Disaster experience game in a real world | 1 | 0.35 | 2012 |
SanjigenJiten: computer assisted language learning system within a 3d game environment | 6 | 0.65 | 2012 |
Entertainment displays which restore negative images of shopping center | 0 | 0.34 | 2012 |
Segmented episode control system for interactive narrative entertainment | 0 | 0.34 | 2011 |
Baby robot "YOTARO" | 1 | 0.36 | 2010 |
Entertainment Computing - ICEC 2010, 9th International Conference, ICEC 2010, Seoul, Korea, September 8-11, 2010. Proceedings | 75 | 11.61 | 2010 |
Story engine for interactive characters | 0 | 0.34 | 2009 |
Incremental Learning Algorithm for Online Action Game System | 0 | 0.34 | 2009 |
Baby type robot "YOTARO" | 3 | 0.41 | 2009 |
Massive action control system | 2 | 0.41 | 2008 |
Entertainment character for information display | 0 | 0.34 | 2008 |
Reactive episode control system | 0 | 0.34 | 2007 |
Composite conversation gesture synthesis using layered planning | 2 | 0.43 | 2007 |
Head-Eye Animation Corresponding To A Conversation For Cg Characters | 15 | 0.74 | 2007 |
Constructing negotiation of meaning model for task-based language training online game | 0 | 0.34 | 2007 |
Building Immersive Conversation Environment Using Locomotive Interactive Character | 0 | 0.34 | 2007 |
Motion creation for online game characters | 0 | 0.34 | 2006 |
Imitating the behavior of human players in action games | 1 | 0.38 | 2006 |