Title | Citations | PageRank | Year |
---|---|---|---|
Acquiring a professional "second life": problems and prospects for the use of virtual worlds in business | 19 | 1.63 | 2009 |
Games for virtual team building | 32 | 1.81 | 2008 |
The ideal elf: identity exploration in World of Warcraft. | 105 | 6.68 | 2007 |