Enhancing Intrinsic Motivation in Physical Activity through Quantified-self Data Sharing. | 0 | 0.34 | 2020 |
Simulating Social Cycling Experience In Design Research | 0 | 0.34 | 2019 |
Affectivewall: Designing Collective Stress-Related Physiological Data Visualization For Reflection | 0 | 0.34 | 2019 |
Turning Your Book Into A Game: Improving Motivation Through Tangible Interaction And Diegetic Feedback In An Ar Mathematics Game For Children | 0 | 0.34 | 2019 |
Unwind: A Musical Biofeedback For Relaxation Assistance | 2 | 0.39 | 2018 |
Do CHANGE platform: A service-based architecture for secure aggregation and distribution of health and wellbeing data. | 1 | 0.37 | 2018 |
Consume: A privacy-preserving authorisation and authentication service for connecting with health and wellbeing APIs. | 2 | 0.66 | 2018 |
See Me Roar: On the Over-Positive, Cross-Cultural Response on an AR Game for Math Learning. | 0 | 0.34 | 2018 |
The Affective Respiration Device - Towards Embodied Bio-feedforward in Healthcare. | 0 | 0.34 | 2018 |
BioFidget Demo: Biofeedback for Respiration Training Using an Augmented Fidget Spinner. | 0 | 0.34 | 2018 |
DeLight: biofeedback through ambient light for stress intervention and relaxation assistance. | 4 | 0.51 | 2018 |
Color Correction of Baby Images for Cyanosis Detection. | 0 | 0.34 | 2018 |
Biofeedback for Everyday Stress Management: A Systematic Review. | 0 | 0.34 | 2018 |
RESonance: Lightweight, Room-Scale Audio-Visual Biofeedback for Immersive Relaxation Training. | 2 | 0.37 | 2018 |
Designing Auditory Display of Heart Rate Variability in Biofeedback Context. | 0 | 0.34 | 2015 |
Camera on Vessel: A Camera-Based System to Measure Change in Water Volume in a Drinking Glass | 0 | 0.34 | 2015 |
Interaction primitives: Describing interaction capabilities of Smart Objects in ubiquitous computing environments | 2 | 0.48 | 2011 |
An Adaptive Architecture for Presenting Interactive Media Onto Distributed Interfaces | 8 | 0.70 | 2003 |