Name
Papers
Collaborators
ANDREA DI FERDINANDO
17
28
Citations 
PageRank 
Referers 
16
7.83
27
Referees 
References 
29
15
Title
Citations
PageRank
Year
Qualitative acceptance and co-design of an app aimed at improving emotional intelligence for precarious workers.00.342020
An approach to evaluating the user experience of serious games.00.342019
The DoCENT Game - An Immersive Role-Playing Game for the Enhancement of Digital-Creativity.00.342019
The DoCENT role play game - a tool for the training of the digital creativity for teachers.00.342019
Approaches to Embed Bio-inspired Computational Algorithms in Educational and Serious Games.00.342017
An agent-based modelling approach to build up educational digital games for kindergarten and primary schools.00.342017
SNIFF - A Game-Based Assessment and Training Tool for the Sense of Smell.00.342017
Bio-inspired Computational Algorithms in Educational and Serious Games: Some Examples.00.342016
Towards Hyper Activity Books for Children. Connecting Activity Books and Montessori-like Educational Materials.30.502015
Grounding Serious Game Design on Scientific Findings: The Case of ENACT on Soft Skills Training and Assessment00.342015
Agent Based Modelling to Build Serious Games: The Learn to Lead Game00.342015
BlockMagic, A Hybrid Educational Environment Based on RFID Technology and Internet of Things Concepts00.342014
Objects, spatial compatibility, and affordances: A connectionist study10.352011
Modeling Orienting Behavior and Its Disorders with “Ecological” Neural Networks60.832007
Action and hierarchical levels of categories: A connectionist perspective40.762005
Ecological Neural Networks for Object Recognition and Generalization10.692004
The Role of Action in Object Categorization10.982002