A Model for Virtual Hand Ownership in Augmented Reality | 0 | 0.34 | 2020 |
Error-Correction for AI Safety. | 0 | 0.34 | 2020 |
The Supernumerary Hand Illusion in Augmented Reality. | 2 | 0.38 | 2019 |
XR for Augmented Utilitarianism | 0 | 0.34 | 2019 |
Orthogonality-Based Disentanglement of Responsibilities for Ethical Intelligent Systems. | 0 | 0.34 | 2019 |
Embodying An Extra Virtual Body In Augmented Reality | 0 | 0.34 | 2019 |
Telling autonomous systems what to do. | 0 | 0.34 | 2018 |
Visuotactile integration for depth perception in augmented reality. | 3 | 0.47 | 2016 |
The Influence of Visual Cues on Passive Tactile Sensations in a Multimodal Immersive Virtual Environment | 5 | 0.66 | 2015 |
Navigating virtual mazes: The benefits of audiovisual landmarks. | 2 | 0.38 | 2014 |
Controlling a Tactile ERP–BCI in a Dual Task | 4 | 0.60 | 2013 |
BCIs in multimodal interaction and multitask environments: theoretical issues and initial guidelines | 3 | 0.46 | 2011 |
Efficient Semantic Information Exchange for Ambient Intelligence | 0 | 0.34 | 2010 |
Is the touch-induced illusory flash distinguishable from a real flash? | 0 | 0.34 | 2010 |
Navigation with a passive brain based interface | 0 | 0.34 | 2009 |
Agent communication in ubiquitous computing: the Ubismart approach | 2 | 0.41 | 2008 |
Information Supply Mechanisms in Ubiquitous Computing, Crisis Management and Workflow Modelling | 0 | 0.34 | 2008 |
Navigating on handheld displays: Dynamic versus static peephole navigation | 41 | 2.23 | 2006 |
Effects of Head-Slaved Navigation and the Use of Teleports on Spatial Orientation in Virtual Environments. | 13 | 0.85 | 2003 |
Calibrating Visual Path Integration in VEs | 6 | 1.23 | 2001 |
The Effects of Proprioceptive and Visual Feedback on Geographical Orientation in Virtual Environments | 31 | 4.27 | 1999 |
Visuomotor Adaptation to Virtual Hand Position in Interactive Virtual Environments | 14 | 4.50 | 1998 |
Manipulation Performance in Interactive Virtual Environments | 7 | 0.66 | 1998 |