Relightable buildings from images | 5 | 0.55 | 2011 |
High-resolution relightable buildings from photographs | 1 | 0.35 | 2011 |
A perceptually validated model for surface depth hallucination | 18 | 1.02 | 2008 |
A perceptually validated model for surface depth hallucination | 1 | 0.36 | 2008 |
Using haptic cues to aid nonvisual structure recognition | 13 | 0.94 | 2008 |
A real-time hand tracker using variable-length Markov models of behaviour | 11 | 0.70 | 2007 |
Effective Cooperation Haptic Intervention Over The Internet | 12 | 0.65 | 2007 |
Foreword to: “Special Issue on virtual environments” | 0 | 0.34 | 2007 |
Modeling the effects of delayed haptic and visual feedback in a collaborative virtual environment | 64 | 2.67 | 2007 |
Mesh optimisation using edge information in feature-based surface reconstruction | 0 | 0.34 | 2006 |
Automatic camera calibration and scene reconstruction with scale-invariant features | 6 | 0.46 | 2006 |
Real-time Hand Tracking With Variable-Length Markov Models of Behaviour | 5 | 0.54 | 2005 |
Dynamic Primitive Caching for Haptic Rendering of Large-Scale Models | 2 | 0.48 | 2005 |
Delayed Visual and Haptic Feedback in a Reciprocal Tapping Task | 17 | 0.94 | 2005 |
Minimising latency and maintaining consistency in distributed virtual prototyping | 3 | 0.40 | 2004 |
A framework for haptic rendering of large-scale virtual environments | 0 | 0.34 | 2004 |
Rapid shadow generation in real-world lighting environments | 25 | 1.32 | 2003 |
Amplifying head movements with head-mounted displays | 15 | 0.79 | 2003 |
Real-time photo-realistic augmented reality for interior design | 2 | 0.52 | 2003 |
Visual attention based information culling for Distributed Virtual Environments | 11 | 1.08 | 2003 |
Interactive reconstruction of virtual environments from video sequences | 21 | 2.74 | 2003 |
Hybrid Geometric-Image Based Rendering | 9 | 0.57 | 2002 |
DIVIPRO: Distributed Interactive VIrtual PROtotoyping | 2 | 0.47 | 2002 |
ICARUS: interactive reconstruction from uncalibrated image sequences | 5 | 0.64 | 2002 |
Accurate Camera Calibration for Off-line, Video-Based Augmented Reality | 38 | 2.24 | 2002 |
Collaborative stretcher carrying: a case study | 10 | 0.92 | 2002 |
Flexible Image-Based Photometric Reconstruction Using Virtual Light Sources | 18 | 0.97 | 2001 |
A perceptually-driven parallel algorithm for efficient radiosity simulation | 9 | 1.64 | 2000 |
Collaboration in VEs - fact or fiction? | 0 | 0.34 | 2000 |
Real-Time Simulation Of A Stretcher Evacuation In A Large-Scale Virtual Environment | 8 | 0.80 | 2000 |
GNU/MAVERIK: a micro-kernel for large-scale virtual environments | 39 | 3.17 | 1999 |
Landmarking For Navigation Of Large Models | 3 | 0.65 | 1999 |
Navigation guided by artificial force fields | 42 | 6.37 | 1998 |
Stereoscopic Volume Rendering | 1 | 0.38 | 1998 |
Virtual reality for large-scale industrial applications | 6 | 1.12 | 1998 |
Mobile Robot Simulation by Means of Acquired Neural Network Models | 8 | 0.82 | 1998 |
Distributed parallel volume rendering on shared memory systems. | 5 | 0.64 | 1997 |
Perceptually-Driven Radiosity | 35 | 4.98 | 1997 |
Efficient Hierarchical Refinement And Clustering For Radiosity In Complex Environments | 29 | 2.28 | 1996 |
Interactive Ray-Tracing On A Virtual Shared-Memory Parallel Computer | 8 | 1.25 | 1995 |
GKS-3D and PHIGS - Theory and Practice | 2 | 0.71 | 1988 |
A scanline method for solid model display | 2 | 0.39 | 1987 |
Advances in Computer Graphics II (Tutorials from Eurographics'86 Conf.) | 5 | 2.71 | 1986 |
NICOGRAPH'83 Conference Report | 0 | 0.34 | 1984 |
Raster Graphics at the University of Manchester | 1 | 0.34 | 1982 |
A flexible, high performance interactive graphics system | 3 | 0.61 | 1978 |