Virtual Sculpting and 3D Printing for Young People with Disabilities. | 0 | 0.34 | 2016 |
Choosing The Infrastructure For Entertainment And Serious Computer Games - A Whiteroom Benchmark For Game Engine Selection | 6 | 0.48 | 2013 |
Reverse Skew-T - A Cloudmaking Tool for CG. | 1 | 0.43 | 2013 |
Educating technophile artists and artophile technologists: A successful experiment in higher education | 0 | 0.34 | 2010 |
Developing serious games for cultural heritage: a state-of-the-art review | 56 | 3.55 | 2010 |
Educating technophile artists: experiences from a highly successful computer animation undergraduate programme | 0 | 0.34 | 2009 |
The case for research in game engine architecture | 10 | 1.08 | 2008 |
Critters in the classroom: a 3D computer-game-like tool for teaching programming to computer animation students | 16 | 1.29 | 2007 |