Accurate Dynamic SLAM Using CRF-Based Long-Term Consistency | 0 | 0.34 | 2022 |
Lightweight Bilateral Convolutional Neural Networks for Interactive Single-Bounce Diffuse Indirect Illumination | 0 | 0.34 | 2022 |
Neural Color Operators for Sequential Image Retouching. | 0 | 0.34 | 2022 |
Hierarchical Layout-Aware Graph Convolutional Network for Unified Aesthetics Assessment | 0 | 0.34 | 2021 |
Fast and accurate spherical harmonics products | 0 | 0.34 | 2021 |
Contrastive Self-Supervised Representation Learning Using Synthetic Data | 0 | 0.34 | 2021 |
Ensemble denoising for Monte Carlo renderings | 0 | 0.34 | 2021 |
Video recoloring via spatial-temporal geometric palettes | 0 | 0.34 | 2021 |
Deferred neural lighting: free-viewpoint relighting from unstructured photographs | 0 | 0.34 | 2020 |
An Improved Geometric Approach for Palette‐based Image Decomposition and Recoloring | 2 | 0.36 | 2019 |
Adaptive BRDF-Oriented Multiple Importance Sampling of Many Lights. | 0 | 0.34 | 2019 |
A Large Chinese Text Dataset in the Wild. | 3 | 0.38 | 2019 |
Deep inverse rendering for high-resolution SVBRDF estimation from an arbitrary number of images | 10 | 0.43 | 2019 |
Adversarial Monte Carlo denoising with conditioned auxiliary feature modulation | 3 | 0.36 | 2019 |
Two-Layer QR Codes. | 0 | 0.34 | 2019 |
Computational Design of Transforming Pop-up Books. | 1 | 0.35 | 2018 |
Real-time High-fidelity Surface Flow Simulation. | 2 | 0.37 | 2018 |
Chinese Text in the Wild. | 1 | 0.35 | 2018 |
Semantic segmentation of high-resolution images. | 2 | 0.37 | 2017 |
Virtual Reality Based Immersive Telepresence System for Remote Conversation and Collaboration. | 0 | 0.34 | 2017 |
Static Scene Illumination Estimation from Videos with Applications. | 5 | 0.44 | 2017 |
Faithful Completion of Images of Scenic Landmarks using Internet Images | 6 | 0.42 | 2016 |
Magic decorator: automatic material suggestion for indoor digital scenes | 21 | 0.70 | 2015 |
An Effective Policy Relocation Scheme for VM Migration in Software-Defined Networks | 0 | 0.34 | 2015 |
Anisotropic density estimation for photon mapping | 1 | 0.34 | 2015 |
A practical algorithm for rendering interreflections with all-frequency BRDFs | 18 | 0.81 | 2014 |
Efficient manifold preserving edit propagation with adaptive neighborhood size | 3 | 0.37 | 2014 |
Efficient processing of label-constraint reachability queries in large graphs | 6 | 0.44 | 2014 |
Inverse image editing: recovering a semantic editing history from a before-and-after image pair | 14 | 0.56 | 2013 |
Internet visual media processing: a survey with graphics and vision applications | 56 | 1.65 | 2013 |
Anisotropic spherical Gaussians | 13 | 0.59 | 2013 |
Networked feedback stabilization over signal-to-noise ratio constrained channels | 0 | 0.34 | 2013 |
Sketch2Scene: sketch-based co-retrieval and co-placement of 3D models | 87 | 1.84 | 2013 |
Change blindness images. | 4 | 0.40 | 2013 |
Efficient antialiased edit propagation for images and videos. | 6 | 0.40 | 2012 |
Accurate Translucent Material Rendering under Spherical Gaussian Lights | 9 | 0.52 | 2012 |
Answering label-constraint reachability in large graphs | 7 | 0.44 | 2011 |
Interactive hair rendering and appearance editing under environment lighting | 19 | 0.70 | 2011 |
Antialiasing recovery for edit propagation | 3 | 0.41 | 2011 |
Edit Propagation on Bidirectional Texture Functions | 18 | 0.63 | 2009 |
Efficient affinity-based edit propagation using K-D tree | 79 | 2.01 | 2009 |
Spherical piecewise constant basis functions for all-frequency precomputed radiance transfer. | 19 | 0.64 | 2008 |
Real-Time Homogenous Translucent Material Editing | 18 | 0.91 | 2007 |
Spherical harmonics scaling | 8 | 0.53 | 2006 |