QoE QoS Mapping for YouTube Services over LTE Network. | 0 | 0.34 | 2016 |
Social information sharing in digital gaming on social network platforms through open standards. | 0 | 0.34 | 2013 |
Social architecture and the emergence of power laws in online social games | 0 | 0.34 | 2011 |
Increasing revenues via adaptive filtering in wired/wireless networks | 1 | 0.37 | 2006 |
A Novel Approach to Adaptive Content-based Subscription Management in DHT-based Overlay Networks | 1 | 0.35 | 2006 |
The Pasion Project: Psychologically Augmented Social Interaction Over Networks | 6 | 0.89 | 2006 |
The impact of revenues on delivering differentiated IP multimedia services in wired/wireless networks | 0 | 0.34 | 2005 |
Wireless Networking for Virtual Immersive COMmunications: The VICOM Project | 1 | 0.39 | 2003 |
Communications through Virtual Technologies | 2 | 0.41 | 2002 |