Title | Citations | PageRank | Year |
---|---|---|---|
Large-scale finite state game engines. | 0 | 0.34 | 2016 |
Self-refining games using player analytics | 3 | 0.43 | 2014 |
Near-exhaustive precomputation of secondary cloth effects | 30 | 0.91 | 2013 |
Non-polynomial Galerkin projection on deforming meshes | 10 | 0.54 | 2013 |
Real-time drawing assistance through crowdsourcing | 23 | 1.02 | 2013 |
Stable spaces for real-time clothing. | 1 | 0.35 | 2010 |
The challenge of designing scientific discovery games | 25 | 1.61 | 2010 |
Predicting protein structures with a multiplayer online game. | 290 | 20.57 | 2010 |
Stable spaces for real-time clothing | 45 | 1.14 | 2010 |
Modular bases for fluid dynamics | 37 | 1.32 | 2009 |
Modular bases for fluid dynamics. | 0 | 0.34 | 2009 |
Near-optimal character animation with continuous control | 120 | 3.70 | 2007 |
Continuum crowds | 190 | 10.74 | 2006 |
It's tea time! | 0 | 0.34 | 2006 |
Model reduction for real-time fluids | 76 | 2.79 | 2006 |
Fluid control using the adjoint method. | 0 | 0.34 | 2004 |
Fluid control using the adjoint method | 139 | 5.29 | 2004 |
Keyframe control of smoke simulations | 134 | 6.21 | 2003 |
Keyframe control of smoke simulations. | 1 | 0.37 | 2003 |