PRO-IDTV: A SOCIOTECHNICAL PROCESS MODEL FOR DESIGNING IDTV APPLICATIONS | 0 | 0.34 | 2019 |
A Smart Supermarket must be for All: a Case Study Including the Visually Impaired | 0 | 0.34 | 2016 |
Clarifying the Situational Context of a TV Company towards the Design of iDTV Applications. | 1 | 0.35 | 2015 |
Designing Natural User Interfaces Scenarios for All and for Some: An Analysis Informed by Organizational Semiotics Artifacts. | 2 | 0.37 | 2015 |
Socio-Technical Barriers Induced by the Design of Emerging Technologies - A Perspective Situated in iDTV Applications. | 0 | 0.34 | 2015 |
Is There HCI in IDTV? - An Exploratory Study on Their Words. | 1 | 0.38 | 2014 |
Playing Cards and Drawing with Patterns - Situated and Participatory Practices for Designing iDTV Applications. | 4 | 0.48 | 2014 |
Designing an IDTV Application in a Situated Scenario: A Participatory Approach Based on Patterns | 2 | 0.39 | 2014 |
You Can Interact With Your Tv And You May Like It An Investigation On Persuasive Aspects For An Idtv Application | 3 | 0.43 | 2014 |
Creating an iDTV Application from Inside a TV Company: A Situated and Participatory Approach. | 7 | 0.67 | 2014 |
Designing iDTV applications from participatory use of patterns | 1 | 0.35 | 2013 |
Interactive digital TV as revealed through words: focuses and research sources | 2 | 0.47 | 2013 |
Keeping Values in Mind - Artifacts for a Value-oriented and Culturally Informed Design. | 7 | 0.77 | 2012 |