Title | Citations | PageRank | Year |
---|---|---|---|
Active video game head movement inputs | 1 | 0.37 | 2014 |
Visualization of trunk muscle synergies during sitting perturbations using self-organizing maps (SOM). | 2 | 0.52 | 2012 |
Evaluation of an electronic video game for improvement of balance. | 5 | 0.65 | 2012 |