Linguistic geometry for intelligent analysis of courses of action for training | 0 | 0.34 | 2015 |
The Primary Language of ancient battles | 11 | 0.88 | 2011 |
LG-PACKAGE: New Frontier. | 1 | 0.40 | 2010 |
Discovering role of linguistic geometry | 2 | 0.55 | 2010 |
Linguistic Geometry: The Age Of Maturity | 10 | 1.03 | 2010 |
Knowledge Acquisition and Strategy Generation with LG Wargaming Tools | 12 | 1.40 | 2002 |
Winning strategies for robotic wars: defense applications of linguistic geometry | 12 | 1.51 | 2000 |
Grammar Of Zones With Admissible Trajectories Of Arbitrary Degrees | 2 | 0.51 | 1998 |
Games with Unknown Past | 0 | 0.34 | 1998 |
A Uml Based Notation For Specifying Abstract Board Games | 2 | 0.51 | 1998 |
A Multi-Agent Graph-Game Approach to Theoretical Foundations of Linguistic Geometry | 10 | 2.25 | 1995 |
Gurevich-Harrington's games defined by finite automata | 8 | 8.06 | 1993 |
Some effectively infinite classes of enumerations | 1 | 0.36 | 1993 |
Extension of Gurevich-Harrington's restricted memory determinacy theorem: a criterion for the winning player and an explicit class of winning strategies | 13 | 18.72 | 1990 |