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KOJI MIKAMI
Author Info
Open Visualization
Name
Affiliation
Papers
KOJI MIKAMI
Tokyo University of Technology, Japan
22
Collaborators
Citations
PageRank
43
12
8.00
Referers
Referees
References
42
235
79
Search Limit
100
235
Publications (22 rows)
Collaborators (43 rows)
Referers (42 rows)
Referees (100 rows)
Title
Citations
PageRank
Year
Analyzing the relationship between pressure sensitivity and player experience.
0
0.34
2018
System for preventing loss of replay desire in games by guiding the user to voluntary leaving from and returning to the game sessions.
0
0.34
2018
Polygon reduction for collision using navigation Voxel and QEM.
0
0.34
2018
Fatigue Prediction and Intervention for Continuous Play in Video Games
0
0.34
2018
Textured splat based rendering for stylized shading.
0
0.34
2017
Effectiveness of Game Jam-based iterative program for game production in Japan.
1
0.36
2016
Adaptable game experience through procedural content generation and brain computer interface.
0
0.34
2016
Game jam based iterative curriculum for game production in Japan.
0
0.34
2015
Controllable region via texture projection for stylized shading
0
0.34
2015
Practical region control in projective texture for stylized shading
0
0.34
2014
Reproduction of the behavior of the wet cloths taking the atmospheric pressure into account
2
0.39
2013
Localizing global game jam: designing game development for collaborative learning in the social context
5
0.74
2012
Visual simulation of aurora movement
0
0.34
2011
An Analysis of Indonesian Traditional "Wayang Kulit" Puppet 3D Shapes Based on Their Roles in the Story
0
0.34
2011
Shape oriented line drawing in real-time 3DCG
0
0.34
2011
Construction trial of a practical education curriculum for game development by industry–university collaboration in Japan
0
0.34
2010
Measuring interest in linear single player FPS games
2
0.38
2010
Workshop: digital character making
0
0.34
2009
Construction trial of a practical education curriculum for game development by industry/university collaboration
1
0.36
2009
Evaluation Test for 3D Computer Graphics Content Production Capability based on Simulation Methodology.
0
0.34
2006
Diorama engine - a 3D directing tool for 3D computer animation production
1
0.36
2003
Diorama engine: a 3D video storyboard editor for 3D computer animation
0
0.34
2002
1