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MARGARIDA ROMERO
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Name
Affiliation
Papers
MARGARIDA ROMERO
Direction of Educational Innovation and Academic Quality (DIPQA), ESADE., Barcelona, Spain
25
Collaborators
Citations
PageRank
36
72
11.80
Referers
Referees
References
188
370
176
Search Limit
100
370
Publications (25 rows)
Collaborators (36 rows)
Referers (100 rows)
Referees (100 rows)
Title
Citations
PageRank
Year
Introduction to the Special Issue on GaLA Conf 2021
0
0.34
2022
Intergenerational Techno-Creative Activities in a Library Fablab.
0
0.34
2017
Analysis of Game and Learning Mechanics According to the Learning Theories
0
0.34
2016
The Move is On! From the Passive Multimedia Learner to the Engaged Co-creator.
0
0.34
2016
Conceptions and Instructional Strategies of Pre-Service Teachers towards Digital Game based Learning Integration in the Primary Education Curriculum.
0
0.34
2016
Can Serious Games Contribute To Developing And Sustaining 21st Century Skills?
12
1.08
2015
Transposing freemium business model from casual games to serious games
2
0.42
2015
A gamified collaborative course in entrepreneurship: Focus on objectives and tools.
0
0.34
2015
Individual And Collaborative Performance And Level Of Certainty In Metavals
0
0.34
2014
Serious games and the development of an entrepreneurial mindset in higher education engineering students
7
0.61
2014
The Relationship between Group Awareness and Participation in a Computer-Supported Collaborative Environment
0
0.34
2014
Measuring the Commercial Outcomes of Serious Games in Companies - A Review.
1
0.35
2014
The Time Factor in MOOCS - Time-on-Task, Interaction Temporal Patterns, and Time Perspectives in a MOOC.
0
0.34
2014
Supporting Human Capital development with Serious Games: An analysis of three experiences
5
0.49
2014
The Impact Of Students' Temporal Perspectives On Time-On-Task And Learning Performance In Game Based Learning
0
0.34
2013
Serious Games Integration in an Entrepreneurship Massive Online Open Course (MOOC).
8
0.81
2013
Learning through Playing for or against Each Other? Promoting Collaborative Learning in Digital Game Based Learning.
21
1.35
2012
Interdisciplinary and international adaption and personalization of the metavals serious games
5
0.48
2012
Computer-Based Creative Collaboration in Online Learning.
1
0.38
2012
Impact of the feeling of knowledge explicitness in the learners' participation and performance in a collaborative game based learning activity
4
0.52
2011
How Sure Are You? Impact of the Degree of Certainty Shared Display in Collaborative Computer-Based Decision Making Task.
0
0.34
2011
Personalised information retrieval through the use of a collaboration awareness tool, a chat and a forum tool in a computer supported collaborative learning task
0
0.34
2011
HCI Education to Support Collaborative e-Learning Systems Design
2
0.40
2010
Time Awareness Tool for enhancing group times' coordination in the virtual workspace
1
0.39
2009
Effects of a context awareness tool on students' cognition of their team-mates learning time in a distance learning project activity
3
0.46
2009
1