Interactively Modifying Compressed Sparse Voxel Representations. | 0 | 0.34 | 2020 |
ShutterApp: Spatio-temporal Exposure Control for Videos | 0 | 0.34 | 2019 |
A Practical and Efficient Approach for Correct Z-Pass Stencil Shadow Volumes. | 0 | 0.34 | 2019 |
Voxel DAGs and Multiresolution Hierarchies - From Large-Scale Scenes to Pre-computed Shadows. | 0 | 0.34 | 2018 |
Large-Scale Pixel-Precise Deferred Vector Maps. | 1 | 0.36 | 2018 |
Makeup Lamps: Live Augmentation of Human Faces via Projection. | 21 | 0.99 | 2017 |
A LED-Based IR/RGB End-to-End Latency Measurement Device. | 0 | 0.34 | 2016 |
Deferred vector map visualization. | 1 | 0.36 | 2016 |
Exploiting coherence in time-varying voxel data. | 1 | 0.36 | 2016 |
Real-time many-light management and shadows with clustered shading | 2 | 0.81 | 2015 |
Vision paper: the future of scientific terrain visualization. | 1 | 0.35 | 2015 |
More Efficient Virtual Shadow Maps for Many Lights | 2 | 0.37 | 2015 |
Efficient virtual shadow maps for many lights | 6 | 0.74 | 2014 |
Implementing efficient virtual shadow maps for many lights | 0 | 0.34 | 2014 |
Efficient Real-Time Shading with Many Lights | 0 | 0.34 | 2014 |
Tiled and clustered forward shading: supporting transparency and MSAA | 1 | 0.38 | 2012 |
Clustered deferred and forward shading | 24 | 1.58 | 2012 |
Real-time multiple scattering using light propagation volumes | 5 | 0.42 | 2012 |
Two-Level Grids for Ray Tracing on GPUs | 25 | 1.08 | 2011 |
Real time volumetric shadows using polygonal light volumes | 15 | 0.67 | 2010 |
Efficient stream compaction on wide SIMD many-core architectures | 48 | 2.46 | 2009 |