Name
Papers
Collaborators
KONSTANTINOS PAPANGELIS
38
101
Citations 
PageRank 
Referers 
42
14.24
141
Referees 
References 
458
171
Search Limit
100458
Title
Citations
PageRank
Year
2VT: Visions, Technologies, and Visions of Technologies for Understanding Human Scale Spaces00.342021
Locating Identities in Time: An Examination of the Formation and Impact of Temporality on Presentations of the Self through Location-Based Social Networks00.342021
An Examination of the Work Practices of Crowdfarms00.342021
Motivational Principles and Personalisation Needs for Geo-Crowdsourced Intangible Cultural Heritage Mobile Applications00.342020
Performing the Digital Self: Understanding Location-Based Social Networking, Territory, Space, and Identity in the City00.342020
Smart Cities at Play: Lived Experiences, Emerging Forms of Playfulness, and Problems of Participation00.342020
Design and Evaluation of Visualization Techniques of Off-Screen and Occluded Targets in Virtual Reality Environments20.352020
Smart Cities At Play: Technology And Emerging Forms Of Playfulness00.342020
In Their Shoes: A Structured Analysis of Job Demands, Resources, Work Experiences, and Platform Commitment of Crowdworkers in China00.342020
Crowdsourcing in China: Exploring the Work Experiences of Solo Crowdworkers and Crowdfarm Workers10.352020
Children in 2077: Designing Children's Technologies in the Age of Transhumanism00.342020
Completing a Crowdsourcing Task Instead of an Assignment; What do University Students Think?00.342020
Exploring Self-Organisation In Crowd Teams00.342019
Evaluating the effects of collaboration and competition in navigation tasks and spatial knowledge acquisition within virtual reality environments40.402019
Reflective Practice - Lessons Learnt by Using Board Games as a Design Tool for Location-Based Games.10.362019
The Smart2 Speaker Blocker: An Open-Source Privacy Filter for Connected Home Speakers.00.342019
The Changing Landscape of Crowdsourcing in China: From Individual Crowdworkers to Crowdfarms00.342019
Advanced technologies and systems for collaboration and computer supported cooperative work00.342019
Community heuristics for user interface evaluation of crowdsourcing platforms00.342019
User-elicited dual-hand interactions for manipulating 3D objects in virtual reality environments20.362018
Target Selection in Head-Mounted Display Virtual Reality Environments.00.342018
Evaluating Engagement Level and Analytical Support of Interactive Visualizations in Virtual Reality Environments30.382018
When Crowds Give You Lemons: Filtering Innovative Ideas using a Diverse-Bag-of-Lemons Strategy.00.342018
"Get Off My Lawn!": Starting to Understand Territoriality in Location Based Mobile Games.20.442017
Linking open data and the crowd for real-time passenger information.30.422017
Mapping Media and Meaning: Autoethnography as an Approach to Designing Personal Heritage Soundscapes.10.352017
Conquering the City: Understanding perceptions of Mobility and Human Territoriality in Location-based Mobile Games.20.372017
Unfolding the interplay of self-identity and expressions of territoriality in location-based social networks.00.342017
Audio Technology And Mobile Human Computer Interaction: From Space And Place, To Social Media, Music, Composition And Creation40.662017
VRMController: an input device for navigation activities in virtual reality environments.20.362016
New directions for preserving intangible cultural heritage through the use of mobile technologies.10.372016
Comparing the Trade-off of Believability and Performance of Abstract Intelligent Agents and Humans Playing Super Mario Bros.00.342015
Lessons Learned from the Development of a Rural Real Time Passenger Information System.00.342015
People, Plans and Place: Understanding and Supporting Responses to Rural Public Transport Disruption.20.382014
Mobile phones, sensors & the crowd: lessons learnt from development of a real-time travel information system00.342014
Developing a real time passenger information system for rural areas60.532013
Short Paper: Citizen Sensing within a Real Time Passenger Information System.50.702013
GetThere: A Rural Passenger Information System Utilising Linked Data & Citizen Sensing.10.372013