2VT: Visions, Technologies, and Visions of Technologies for Understanding Human Scale Spaces | 0 | 0.34 | 2021 |
Locating Identities in Time: An Examination of the Formation and Impact of Temporality on Presentations of the Self through Location-Based Social Networks | 0 | 0.34 | 2021 |
An Examination of the Work Practices of Crowdfarms | 0 | 0.34 | 2021 |
Motivational Principles and Personalisation Needs for Geo-Crowdsourced Intangible Cultural Heritage Mobile Applications | 0 | 0.34 | 2020 |
Performing the Digital Self: Understanding Location-Based Social Networking, Territory, Space, and Identity in the City | 0 | 0.34 | 2020 |
Smart Cities at Play: Lived Experiences, Emerging Forms of Playfulness, and Problems of Participation | 0 | 0.34 | 2020 |
Design and Evaluation of Visualization Techniques of Off-Screen and Occluded Targets in Virtual Reality Environments | 2 | 0.35 | 2020 |
Smart Cities At Play: Technology And Emerging Forms Of Playfulness | 0 | 0.34 | 2020 |
In Their Shoes: A Structured Analysis of Job Demands, Resources, Work Experiences, and Platform Commitment of Crowdworkers in China | 0 | 0.34 | 2020 |
Crowdsourcing in China: Exploring the Work Experiences of Solo Crowdworkers and Crowdfarm Workers | 1 | 0.35 | 2020 |
Children in 2077: Designing Children's Technologies in the Age of Transhumanism | 0 | 0.34 | 2020 |
Completing a Crowdsourcing Task Instead of an Assignment; What do University Students Think? | 0 | 0.34 | 2020 |
Exploring Self-Organisation In Crowd Teams | 0 | 0.34 | 2019 |
Evaluating the effects of collaboration and competition in navigation tasks and spatial knowledge acquisition within virtual reality environments | 4 | 0.40 | 2019 |
Reflective Practice - Lessons Learnt by Using Board Games as a Design Tool for Location-Based Games. | 1 | 0.36 | 2019 |
The Smart2 Speaker Blocker: An Open-Source Privacy Filter for Connected Home Speakers. | 0 | 0.34 | 2019 |
The Changing Landscape of Crowdsourcing in China: From Individual Crowdworkers to Crowdfarms | 0 | 0.34 | 2019 |
Advanced technologies and systems for collaboration and computer supported cooperative work | 0 | 0.34 | 2019 |
Community heuristics for user interface evaluation of crowdsourcing platforms | 0 | 0.34 | 2019 |
User-elicited dual-hand interactions for manipulating 3D objects in virtual reality environments | 2 | 0.36 | 2018 |
Target Selection in Head-Mounted Display Virtual Reality Environments. | 0 | 0.34 | 2018 |
Evaluating Engagement Level and Analytical Support of Interactive Visualizations in Virtual Reality Environments | 3 | 0.38 | 2018 |
When Crowds Give You Lemons: Filtering Innovative Ideas using a Diverse-Bag-of-Lemons Strategy. | 0 | 0.34 | 2018 |
"Get Off My Lawn!": Starting to Understand Territoriality in Location Based Mobile Games. | 2 | 0.44 | 2017 |
Linking open data and the crowd for real-time passenger information. | 3 | 0.42 | 2017 |
Mapping Media and Meaning: Autoethnography as an Approach to Designing Personal Heritage Soundscapes. | 1 | 0.35 | 2017 |
Conquering the City: Understanding perceptions of Mobility and Human Territoriality in Location-based Mobile Games. | 2 | 0.37 | 2017 |
Unfolding the interplay of self-identity and expressions of territoriality in location-based social networks. | 0 | 0.34 | 2017 |
Audio Technology And Mobile Human Computer Interaction: From Space And Place, To Social Media, Music, Composition And Creation | 4 | 0.66 | 2017 |
VRMController: an input device for navigation activities in virtual reality environments. | 2 | 0.36 | 2016 |
New directions for preserving intangible cultural heritage through the use of mobile technologies. | 1 | 0.37 | 2016 |
Comparing the Trade-off of Believability and Performance of Abstract Intelligent Agents and Humans Playing Super Mario Bros. | 0 | 0.34 | 2015 |
Lessons Learned from the Development of a Rural Real Time Passenger Information System. | 0 | 0.34 | 2015 |
People, Plans and Place: Understanding and Supporting Responses to Rural Public Transport Disruption. | 2 | 0.38 | 2014 |
Mobile phones, sensors & the crowd: lessons learnt from development of a real-time travel information system | 0 | 0.34 | 2014 |
Developing a real time passenger information system for rural areas | 6 | 0.53 | 2013 |
Short Paper: Citizen Sensing within a Real Time Passenger Information System. | 5 | 0.70 | 2013 |
GetThere: A Rural Passenger Information System Utilising Linked Data & Citizen Sensing. | 1 | 0.37 | 2013 |