Point/Counterpoint | 0 | 0.34 | 2009 |
A fishbowl with piranhas: coalescence, convergence or divergence? | 1 | 0.34 | 2006 |
Agile Software Development Methods: When and Why Do They Work? | 0 | 0.34 | 2005 |
The End of Software Engineering and the Start of Economic-Cooperative Gaming | 16 | 1.47 | 2004 |
Guest Editors' Introduction: Agile Software Development: It's about Feedback and Change | 29 | 2.01 | 2003 |
Agile software development | 220 | 44.64 | 2002 |
Extreme Fishbowl | 0 | 0.34 | 2002 |
People and the Limits of Methodology | 0 | 0.34 | 2001 |
Agile software development: the business of innovation | 342 | 24.98 | 2001 |
Agile software development, the people factor | 292 | 22.92 | 2001 |
Writing Effective Use Cases | 738 | 76.26 | 2001 |
Selecting a Project's Methodology | 81 | 4.76 | 2000 |
Processes (panel session): the roles of ceremony and adaptation | 0 | 0.34 | 2000 |
A Short Use Case Writing Workshop | 0 | 0.34 | 1999 |
Surviving Your OO Project | 0 | 0.34 | 1998 |
Use case patterns workshop | 0 | 0.34 | 1998 |
Question time! about use cases | 15 | 1.86 | 1998 |
Object-oriented design quality | 2 | 0.49 | 1997 |
Goals and Use Cases | 32 | 3.94 | 1997 |
Using Goal-Based Use Cases | 26 | 2.47 | 1997 |
OO Anthropology: Crossing the Chasm (Panel Session) | 0 | 0.34 | 1996 |
The interaction of social issues and software architecture | 13 | 2.44 | 1996 |
Using formalized temporal message-flow diagrams | 4 | 1.38 | 1995 |
Carla: A rule language for specifying communications architectures | 0 | 0.34 | 1995 |
Using natural language as a metaphoric base for OO | 2 | 0.47 | 1993 |
A Formalization of Temporal Message-Flow Diagrams | 3 | 0.68 | 1991 |
An environment for interactive design of communications architectures | 6 | 1.75 | 1990 |
Tree-forming reversible routes in communication networks | 0 | 0.34 | 1989 |
Efficient implementation of the OSI protocol checksum algorithm using 8/16-bit arithmetic | 1 | 0.56 | 1987 |