Name
Papers
Collaborators
HECTOR MUÑOZ-AVILA
44
82
Citations 
PageRank 
Referers 
522
44.02
857
Referees 
References 
535
426
Search Limit
100857
Title
Citations
PageRank
Year
Expectations For Agents With Goal-Driven Autonomy00.342021
Scoring Integrated Meaningful Play in Story-Driven Games with Q-Learning.00.342020
Is Everything Going According to Plan? Expectations in Goal Reasoning Agents00.342019
Hierarchical task network planning with resources and temporal constraints.10.352017
Informed Expectations to Guide GDA Agents in Partially Observable Environments.20.402016
MIDCA: A Metacognitive, Integrated Dual-Cycle Architecture for Self-Regulated Autonomy.60.522016
Reports of the Workshops Held at the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment.00.342015
Raising Expectations in GDA Agents Acting in Dynamic Environments.50.532015
Competitor Activation and Semantic Interference: Evidence from Combined Phonological and Semantic Similarity.00.342014
Search in Real-Time Video Games.30.382013
Deployed Innovative Applications of Artificial Intelligence 2012.00.342013
IAAI-13 Preface.00.342013
Learning and Game AI.50.442013
Emerging Innovative Applications of Artificial Intelligence 2012.00.342012
Generating Diverse Plans Using Quantitative and Qualitative Plan Distance Metrics.190.942011
Learning action models for multi-agent planning20.352011
The Special Issue of AI Magazine on Structured Knowledge Transfer.00.342011
The IJCAI-09 Workshop on Learning Structural Knowledge From Observations (STRUCK-09)00.342010
Applying Goal Driven Autonomy to a Team Shooter Game50.612010
Learning HTN method preconditions and action models from partial observations160.662009
CaBMA: a case-based reasoning system for capturing, refining, and reusing project plans50.532008
Adaptation of Hierarchical Task Network Plans160.812007
The Sixth International Conference on Case-based Reasoning00.342006
Automatically Generating Game Tactics through Evolutionary Learning211.142006
A domain-independent system for case-based task decomposition without domain theories90.572005
Applications of SHOP and SHOP2471.862005
On the Complexity of Plan Adaptation by Derivational Analogy in a Universal Classical Planning Framework100.622002
Case-based reasoning integrations231.412002
Theoretical and Empirical Aspects of a Planner in a Multi-agent Environment20.392002
Case Acquisition in a Project Planning Environment90.722002
Case-Base Maintenance By Integrating Case-Index Revision And Case-Retention Policies In A Derivational Replay Framework80.532001
Integrating Conversational Case Retrieval with generative Planning71.412000
Active Delivery for Lessons Learned Systems81.682000
An Intelligent Lessons Learned Process61.082000
SHOP: Simple Hierarchical Ordered Planner16711.611999
Using Guidelines to Constrain Interactive Case-Based HTN Planning293.281999
A Case Retention Policy Based on Detrimental Retrieval30.401999
CBR Applied to Planning151.201998
A Case Study on the Mergeability of Cases with a Partial-Order Planner50.451997
On the Relation between the Context of a Feature and the Domain Theory in Case-Based Planning20.471997
Case-based planning: selected methods and systems221.441996
Fallbasiertes Planen: ausgewählte Methoden und Systeme00.341996
Planning for Manufacturing Workpieces by Storing, Indexing and Replaying Planning Decisions271.951996
Retrieving Cases in Structured Domains by Using Goal Dependencies171.261995