Optimizing Immersive Video Coding Configurations Using Deep Learning: A Case Study on TMIV | 0 | 0.34 | 2022 |
Optimal Camera Placement for 6 Degree-of-Freedom Immersive Video Streaming Without Accessing 3D Scenes. | 0 | 0.34 | 2022 |
Error Concealment of Dynamic 3D Point Cloud Streaming | 0 | 0.34 | 2022 |
Modeling the User Experience of Watching 360° Videos with Head-Mounted Displays | 0 | 0.34 | 2022 |
An aerodynamic, computer vision, and network simulator for networked drone applications | 0 | 0.34 | 2021 |
Multi-Level Feature Driven Storage Management Of Surveillance Videos | 0 | 0.34 | 2021 |
Ream: A Framework For Resource Efficient Adaptive Monitoring Of Community Spaces | 0 | 0.34 | 2021 |
DragonFly: Drone-Assisted High-Rise Monitoring for Fire Safety | 0 | 0.34 | 2021 |
Dynamic 3D point cloud streaming: distortion and concealment | 0 | 0.34 | 2021 |
WinSet: the first multi-modal window dataset for heterogeneous window states | 0 | 0.34 | 2021 |
On the Optimal Encoding Ladder of Tiled 360° Videos for Head-Mounted Virtual Reality | 1 | 0.34 | 2021 |
Optimizing Fixation Prediction Using Recurrent Neural Networks for 360 $^{\circ }$ Video Streaming in Head-Mounted Virtual Reality | 2 | 0.37 | 2020 |
Cred: Credibility-Enabled Social Network Based Q&A System For Assessing Answers Correctness | 0 | 0.34 | 2020 |
REAM: Resource Efficient Adaptive Monitoring of Community Spaces at the Edge Using Reinforcement Learning | 0 | 0.34 | 2020 |
Analytics-Aware Storage of Surveillance Videos: Implementation and Optimization | 0 | 0.34 | 2020 |
LOCI - A Mobile Q&A System with Multimodal Motivation Scheme for Local Intent Questions in Dynamic Social Networks. | 0 | 0.34 | 2020 |
Towards Quality-of-Experience Models for Watching 360° Videos in Head-Mounted Virtual Reality | 0 | 0.34 | 2019 |
A Survey on 360° Video Streaming: Acquisition, Transmission, and Display | 1 | 0.36 | 2019 |
Cost-Effective Sensor Data Collection from Internet-of-Things Zones Using Existing Transportation Fleets | 0 | 0.34 | 2019 |
Poster Abstract: Enhancing Reliability Of Community Internet-Of-Things Deployments With Mobility | 0 | 0.34 | 2018 |
Introduction to the Special Issue on Delay-Sensitive Video Computing in the Cloud | 0 | 0.34 | 2018 |
Optimizing 360° Video Streaming to Head-Mounted Virtual Reality. | 0 | 0.34 | 2018 |
Managed edge computing on Internet-of-Things devices for smart city applications. | 0 | 0.34 | 2018 |
SOQAS: Distributively Finding High-Quality Answerers in Dynamic Social Networks. | 0 | 0.34 | 2018 |
Refocusing Supports of Panorama Light-Field Images in Head-Mounted Virtual Reality. | 1 | 0.35 | 2018 |
Streaming scalable video sequences with media-aware network elements implemented in P4 programming language. | 0 | 0.34 | 2018 |
Disseminating Multilayer Multimedia Content Over Challenged Networks. | 4 | 0.43 | 2018 |
Spatiotemporal Scheduling for Crowd Augmented Urban Sensing. | 2 | 0.39 | 2018 |
Performance measurements of 360° video streaming to head-mounted displays over live 4G cellular networks | 3 | 0.40 | 2017 |
Supporting Internet-of-Things Analytics in a Fog Computing Platform | 5 | 0.42 | 2017 |
360° Video Viewing Dataset in Head-Mounted Virtual Reality. | 27 | 1.08 | 2017 |
Gamifying mobile applications for smartphone augmented infrastructure sensing. | 0 | 0.34 | 2017 |
Fixation Prediction for 360° Video Streaming in Head-Mounted Virtual Reality | 31 | 1.03 | 2017 |
Adaptive sensing using internet-of-things with constrained communications. | 0 | 0.34 | 2017 |
Crowdsourced Mobile Data Transfer with Delay Bound. | 1 | 0.35 | 2016 |
Performance Evaluations of Cloud Radio Access Networks. | 0 | 0.34 | 2016 |
Towards Ultra-Low-Bitrate Video Conferencing Using Facial Landmarks. | 1 | 0.37 | 2016 |
Dynamic module deployment in a fog computing platform. | 7 | 0.48 | 2016 |
Interference-aware video streaming over crowded unlicensed spectrum. | 0 | 0.34 | 2016 |
Toward an Adaptive Screencast Platform: Measurement and Optimization. | 0 | 0.34 | 2016 |
A Middleware Solution for Optimal Sensor Management of IoT Applications on LTE Devices. | 0 | 0.34 | 2016 |
Optimizing Cloud-Based Video Crowdsensing. | 3 | 0.36 | 2016 |
UPDATE: User-Profile-Driven Adaptive TransfEr for Mobile Devices. | 0 | 0.34 | 2016 |
Performance Measurements of Virtual Reality Systems: Quantifying the Timing and Positioning Accuracy. | 9 | 0.63 | 2016 |
Energy-Aware and Bandwidth-Efficient Hybrid Video Streaming Over Mobile Networks | 11 | 0.63 | 2016 |
SmartSource: A Mobile Q&A Middleware Powered by Crowdsourcing. | 0 | 0.34 | 2015 |
Efficient Network Structure Of 5g Mobile Communications | 0 | 0.34 | 2015 |
To Cloud or Not to Cloud: Measuring the Performance of Mobile Gaming | 2 | 0.38 | 2015 |
Towards a detailed OpenFlow emulator | 1 | 0.34 | 2015 |
Community-Based M2M Framework Using Smart/HetNet Gateways for Internet of Things. | 0 | 0.34 | 2015 |