Towards Accurate Automatic Segmentation of IMU-Tracked Motion Gestures. | 0 | 0.34 | 2015 |
PointPose demo: using a depth camera for finger pose estimation on touch-based mobile devices | 0 | 0.34 | 2013 |
PointPose: finger pose estimation for touch input on mobile devices using a depth sensor | 12 | 0.65 | 2013 |
Towards Portable Multi-camera High Definition Video Capture Using Smartphones | 0 | 0.34 | 2013 |
Mobile monitoring and control system for a food industry development laboratory | 0 | 0.34 | 2012 |
Through the looking glass: mirror worlds for augmented awareness & capability | 0 | 0.34 | 2012 |
Revisiting the future of reading: the research and design behind XFR | 1 | 0.38 | 2012 |
The virtual chocolate factory: mixed reality industrial collaboration and control | 5 | 0.48 | 2010 |
Exploring the workplace communication ecology | 32 | 1.37 | 2010 |
Prototyping a tangible tool for design: Multimedia e-paper sticky notes | 2 | 0.47 | 2009 |
A Taxonomy of Collaboration in Online Information Seeking | 43 | 1.44 | 2009 |
Building and Employing Cross-Reality | 1 | 0.38 | 2009 |
High-tech chocolate: exploring 3D and mobile applications for factories | 1 | 0.36 | 2009 |
Algorithmic mediation for collaborative exploratory search | 74 | 3.15 | 2008 |
mTable: browsing photos and videos on a tabletop system | 4 | 0.42 | 2008 |
UbiComp 2006 Workshops, Part 2 | 0 | 0.34 | 2007 |
"It's Just a Method!": a pedagogical experiment in interdisciplinary design | 12 | 0.85 | 2006 |
Implicit brushing and target snapping: data exploration and sense-making on large displays | 4 | 0.48 | 2006 |
The convertible podium: a rich media teaching tool for next-generation classrooms | 1 | 0.41 | 2005 |
Post-bit: embodied video contents on tiny stickies | 2 | 0.45 | 2005 |
SeismoSpin: a physical instrument for digital data | 5 | 0.56 | 2003 |
EEWWW!!: tangible interfaces for navigating into the human body | 6 | 0.61 | 2003 |
Speeder Reader: An experiment in the future of reading | 2 | 0.52 | 2002 |
Making sense of sensing systems: five questions for designers and researchers | 160 | 15.52 | 2002 |
The roads not taken: detours and dead ends on the design path of speeder reader | 1 | 0.40 | 2002 |
Listen reader: an electronically augmented paper-based book | 92 | 10.87 | 2001 |
Design: the what of XFR: eXperiments in the future of reading | 11 | 1.19 | 2001 |
Designing Innovative Reading Experiences for a Museum Exhibition | 10 | 2.24 | 2001 |
The AirBook: force-free interaction with dynamic text in an assistive reading device | 1 | 0.36 | 2001 |
Page detection using embedded tags | 9 | 2.47 | 2000 |
The SIT book: audio as affective imagery for interactive storybooks | 11 | 3.66 | 1999 |
The kinetic mandala: audio A-life in a Web-based 3D environment | 0 | 0.34 | 1999 |
Designing audio aura | 102 | 36.98 | 1998 |
The sound of your stuff: designing a complex auditory display for an interactive museum exhibit | 0 | 0.34 | 1998 |
Listen up! Realtime auditory interfaces for the real world (panel) | 1 | 0.37 | 1998 |
Sound design for Brain Opera's Mind Forest: audio for a complex interactive system | 2 | 0.82 | 1997 |
Audio aura: light-weight audio augmented reality | 27 | 4.29 | 1997 |
Designing auditory interactions for PDAs | 2 | 0.39 | 1995 |