Improving Learner Experience, Motivation and Knowledge Gain When Using Mulsemedia-Based Technology Enhanced Learning. | 0 | 0.34 | 2020 |
Digital literacy and online video: Undergraduate students' use of online video for coursework. | 0 | 0.34 | 2017 |
Strategy Simulation Games: The Student Perspective and an Investigation of Employability Competencies Gained Through the Use of Strategy Simulations in Higher Education. | 0 | 0.34 | 2016 |
A Multi-modal System for Public Speaking - Pilot Study on Evaluation of Real-Time Feedback. | 2 | 0.95 | 2015 |
EU action in developments in the curricula and teaching methods appropriate for the future global technical challenges | 0 | 0.34 | 2014 |
Setanta: a school based intranet project | 0 | 0.34 | 2000 |
Interactive video and group learning: two action enquiry based evaluations | 0 | 0.34 | 1996 |