From Perception to Interaction with Virtual Characters. | 0 | 0.34 | 2020 |
From Perception to Interaction with Virtual Characters. | 0 | 0.34 | 2020 |
Facial retargeting with automatic range of motion alignment | 6 | 0.43 | 2017 |
To stylize or not to stylize?: the effect of shape and material stylization on the perception of computer-generated faces | 14 | 0.81 | 2015 |
Accurate Face Reconstruction through Anisotropic Fitting and Eye Correction | 2 | 0.38 | 2015 |
A Natural Movement Database for Management, Documentation, Visualization, Mining and Modeling of Locomotion Experiments. | 1 | 0.39 | 2014 |
OctaVis: A Virtual Reality System for Clinical Studies and Rehabilitation | 1 | 0.35 | 2013 |
ElastiFace: matching and blending textured faces | 4 | 0.41 | 2013 |
OCTAVIS: An Easy-to-Use VR-System for Clinical Studies. | 1 | 0.35 | 2012 |
Developing design guidelines for characters from analyzing empirical studies on the uncanny valley | 0 | 0.34 | 2012 |