ZOOMM: a parallel web browser engine for multicore mobile devices | 14 | 0.97 | 2013 |
Through-Walls Collaboration | 3 | 0.39 | 2009 |
Comparison of techniques for mixed-space collaborative navigation | 1 | 0.35 | 2009 |
User evaluation of god-like interaction techniques | 1 | 0.39 | 2008 |
Hog On A Wim | 0 | 0.34 | 2008 |
User evaluation of see-through vision for mobile outdoor augmented reality | 14 | 0.78 | 2008 |
Public and private workspaces on tabletop displays | 8 | 0.72 | 2008 |
Digital foam interaction techniques for 3D modeling | 29 | 1.82 | 2008 |
Efficiency of techniques for mixed-space collaborative navigation | 2 | 0.44 | 2008 |
Visualizing Occluded Physical Objects in Unfamiliar Outdoor Augmented Reality Environments | 5 | 0.50 | 2007 |
Implementation of god-like interaction techniques for supporting collaboration between outdoor AR and indoor tabletop users | 34 | 1.91 | 2006 |
User Interfaces 2006, 7th Australasian User Interface Conference (AUIC 2006), Hobart, Tasmania, Australia, January 16-19 2005 | 23 | 2.84 | 2006 |
Evaluation of user satisfaction and learnability for outdoor augmented reality gaming | 9 | 0.86 | 2006 |
Robust gloves for 3D interaction in mobile outdoor AR environments | 7 | 0.65 | 2006 |
Outdoor augmented reality gaming on five dollars a day | 9 | 0.70 | 2005 |
Possession techniques for interaction in real-time strategy augmented reality games | 6 | 0.78 | 2005 |
A Lightweight UI Software Infrastructure for Wrist-Based Displays: If Your Microwave Oven Could Talk to Your Watch, What Would It Say? | 1 | 0.41 | 2005 |
Lightweight user interfaces for watch based displays | 4 | 0.60 | 2005 |
ARVino — Outdoor Augmented Reality Visualisation of Viticulture GIS Data | 20 | 1.00 | 2005 |
Hand tracking for low powered mobile AR user interfaces | 10 | 1.21 | 2005 |
Integrated Head and Hand Tracking for Indoor and Outdoor Augmented Reality | 8 | 0.57 | 2004 |
Colorplate: Integrated Head and Hand Tracking for Indoor and Outdoor Augmented Reality | 1 | 0.37 | 2004 |
Designing Backpacks for High Fidelity Mobile Outdoor Augmented Reality | 13 | 1.18 | 2004 |
Augmented Reality Working Planes: A Foundation for Action and Construction at a Distance | 22 | 1.44 | 2004 |
Outdoor virtual reality | 1 | 0.36 | 2003 |
Through-Walls Communication For Medical Emergency Services | 6 | 0.51 | 2003 |
Interactive augmented reality techniques for construction at a distance of 3D geometry | 36 | 2.42 | 2003 |
Social weight: designing to minimise the social consequences arising from technology use by the mobile professional | 30 | 1.94 | 2003 |
Hybrid Indoor and Outdoor Tracking for Mobile 3D Mixed Reality | 10 | 0.80 | 2003 |
Augmented reality user interfaces and techniques for outdoor modelling | 4 | 0.41 | 2003 |
Tinmith-Mobile Outdoor Augmented Reality Modelling Demonstration | 3 | 0.42 | 2003 |
An Object-Oriented Software Architecture for 3D Mixed Reality Applications | 26 | 2.09 | 2003 |
The Tinmith system: demonstrating new techniques for mobile augmented reality modelling | 0 | 0.34 | 2002 |
Tinmith-Hand: Unified User Interface Technology for Mobile Outdoor Augmented Reality and Indoor Virtual Reality | 15 | 1.27 | 2002 |
ARQuake: the outdoor augmented reality gaming system | 139 | 14.44 | 2002 |
Bread Crumbs: A Technique for Modelling Large Outdoor Ground Features | 2 | 0.53 | 2002 |
Usability and playability issues for arquake | 4 | 0.51 | 2002 |
Glove Based User Interaction Techniques for Augmented Reality in an Outdoor Environment | 37 | 2.39 | 2002 |
First Person Indoor/Outdoor Augmented Reality Application: ARQuake | 68 | 11.29 | 2002 |
ARQuake: An Outdoor/Indoor Augmented Reality First Person Application | 111 | 13.52 | 2000 |
An architecture for outdoor wearable computers to support augmented reality and multimedia applications | 8 | 3.11 | 1999 |
Integrating virtual and augmented realities in an outdoor application. | 30 | 11.53 | 1999 |
A Wearable Computer System with Augmented Reality to Support Terrestrial Navigation | 47 | 8.71 | 1998 |