Effect of Image Captioning with Description on the Working Memory | 0 | 0.34 | 2021 |
Improving communication skills of children with autism through support of applied behavioral analysis treatments using multimedia computing: a survey | 0 | 0.34 | 2021 |
A Vibrothermal Haptic Display for Socio-emotional Communication | 0 | 0.34 | 2021 |
MisophoniAPP: Person-Centric Gamified Therapy for Smarter Treatment of Misophonia | 0 | 0.34 | 2019 |
Using Participatory Design to Create a User Interface for Analyzing Pivotal Response Treatment Video Probes. | 0 | 0.34 | 2019 |
A Time-Discrete Haptic Feedback System for Use by Persons with Lower-Limb Prostheses During Gait. | 0 | 0.34 | 2019 |
Parent and Child Voice Activity Detection in Pivotal Response Treatment Video Probes. | 0 | 0.34 | 2019 |
An Interdisciplinary Framework for Citizen-Centered Smart Cities and Smart Living. | 0 | 0.34 | 2019 |
MAHCI 2019: The 2nd Workshop on Multimedia for Accessible Human Computer Interface | 0 | 0.34 | 2019 |
Do Trait Anxiety Scores Reveal Information About Our Response to Anxious Situations?: A Psycho-Physiological VR Study | 0 | 0.34 | 2019 |
The Blind Date: Improving the Accessibility of Mobile Dating Applications for Individuals with Visual Impairments | 0 | 0.34 | 2019 |
A Low Resolution Haptic Interface for Interactive Applications. | 0 | 0.34 | 2019 |
A Rhythm-Based Serious Game for Fine Motor Rehabilitation Using Leap Motion | 0 | 0.34 | 2019 |
Foveated Haptic Gaze | 0 | 0.34 | 2019 |
Using Multimodal Data for Automated Fidelity Evaluation in Pivotal Response Treatment Videos | 0 | 0.34 | 2019 |
Modeling Human Eye Movement Using Adaptive Neuro-Fuzzy Inference Systems. | 0 | 0.34 | 2019 |
Smart Stadia As Testbeds For Smart Cities: Enriching Fan Experiences And Improving Accessibility | 0 | 0.34 | 2019 |
Detecting Attention in Pivotal Response Treatment Video Probes. | 1 | 0.35 | 2018 |
Differences in Psychophysiological Reactions to Anxiety in Individuals with Varying Trait Anxiety Scores. | 0 | 0.34 | 2018 |
Real-time stealth intervention for motor learning using player flow-state | 2 | 0.41 | 2018 |
Tactile Facial Action Units Toward Enriching Social Interactions for Individuals Who Are Blind. | 0 | 0.34 | 2018 |
Chat-Box: Proposing a Mood Analyzer for Individuals with Social Interaction Disabilities. | 0 | 0.34 | 2018 |
Haptic Vision - Augmenting Non-visual Travel and Accessing Environmental Information at a Distance. | 0 | 0.34 | 2018 |
Functional Case Study Evaluation of the SmartGym: An Anticipatory System to Detect Body Compliance. | 0 | 0.34 | 2018 |
Person-Centric Multimedia - How Research Inspirations from Designing Solutions for Individual Users Benefits the Broader Population. | 0 | 0.34 | 2018 |
HealthMedia 2018: Third International Workshop on Multimedia for Personal Health and Health Care. | 0 | 0.34 | 2018 |
Model Selection with Nonlinear Embedding for Unsupervised Domain Adaptation. | 1 | 0.36 | 2017 |
A Survey Of Multimodal Systems And Techniques For Motor Learning | 0 | 0.34 | 2017 |
Enriching The Fan Experience In A Smart Stadium Using Internet Of Things Technologies | 2 | 0.44 | 2017 |
Utilizing Neural Networks to Predict Freezing of Gait in Parkinson's Patients. | 0 | 0.34 | 2016 |
Social Interaction Assistant: A Person-Centered Approach to Enrich Social Interactions for Individuals With Visual Impairments. | 9 | 0.55 | 2016 |
Smart Stadium for Smarter Living: Enriching the Fan Experience | 0 | 0.34 | 2016 |
Autonomous Training Assistant: A System and Framework for Guided At-Home Motor Learning. | 2 | 0.37 | 2016 |
A Multimodal Gamified Platform for Real-Time User Feedback in Sports Performance. | 0 | 0.34 | 2016 |
Person-Centered Multimedia Computing: A New Paradigm Inspired by Assistive and Rehabilitative Applications. | 2 | 0.39 | 2016 |
A Shoe Mounted System for Parkinsonian Gait Detection and Real-Time Feedback. | 1 | 0.36 | 2015 |
Person-centered accessible technologies and computing solutions through interdisciplinary and integrated perspectives from disability research. | 4 | 0.67 | 2015 |
Interactive Motor Learning with the Autonomous Training Assistant: A Case Study | 6 | 0.56 | 2015 |
Semantic feature projection for continuous emotion analysis | 0 | 0.34 | 2014 |
A Haptic-Based Application for Active Exploration of Facial Expressions by the Visually Impaired. | 1 | 0.48 | 2014 |
Affective Haptics for Enhancing Access to Social Interactions for Individuals Who are Blind. | 6 | 0.48 | 2014 |
A Wizard of Oz Study Exploring How Agreement/Disagreement Nonverbal Cues Enhance Social Interactions for Individuals Who Are Blind. | 0 | 0.34 | 2014 |
Haptic mirror for active exploration of facial expressions by individuals who are blind | 0 | 0.34 | 2014 |
An evaluation of haptic descriptions for audio described films for individuals who are blind | 0 | 0.34 | 2013 |
Vibrotactile feedback of motor performance errors for enhancing motor learning | 2 | 0.38 | 2012 |
Design, Implementation, and Case Study of a Pragmatic Vibrotactile Belt | 20 | 1.08 | 2011 |
Audio-Haptic Description in Movies. | 0 | 0.34 | 2011 |
Heartbeats: a methodology to convey interpersonal distance through touch | 8 | 1.44 | 2010 |
Using tactile rhythm to convey interpersonal distances to individuals who are blind | 16 | 1.32 | 2009 |
Integration of RFID and computer vision for remote object perception for individuals who are blind. | 4 | 0.51 | 2008 |