Towards a User Integration Framework for Personal Health Decision Support and Recommender Systems. | 0 | 0.34 | 2021 |
Investigating Mechanisms for User Integration in the Activity Goal Recommendation Process by Interface Design. | 0 | 0.34 | 2019 |
The Impact of Prediction Uncertainty in Recommendations for Health-Related Behavior. | 0 | 0.34 | 2017 |
Corrigendum to: Designing a Holistic Behavior Change Support System for Healthy Aging. | 0 | 0.34 | 2017 |
Designing a Holistic Behavior Change Support System for Healthy Aging. | 0 | 0.34 | 2017 |
Using Psychophysiological Parameters to Support Users in Setting Effective Activity Goals. | 2 | 0.41 | 2016 |
Besser-Esser - Das Konzept einer nutzerbezogenen Ernährungs-App. | 0 | 0.34 | 2016 |
Urban Health mAPP. | 0 | 0.34 | 2016 |
Supporting Users in Setting Effective Goals in Activity Tracking. | 3 | 0.57 | 2016 |
Sensor-based and tangible interaction with a TV community platform for seniors | 1 | 0.38 | 2015 |
Merging Interactive Information Filtering and Recommender Algorithms - Model and Concept Demonstrator. | 1 | 0.35 | 2015 |
Der IGQ - Ein Messinstrument für die Wirksamkeit von Gamification. | 0 | 0.34 | 2015 |
Tagungsband des Workshops „Gemeinsam Altern erleben“ | 0 | 0.34 | 2015 |
Das Projekt PAnalytics – Selbstmonitoring für gesundes Altern | 0 | 0.34 | 2015 |
4. AAL-Workshop auf der Mensch & Computer: "Senioren interaktiv unterwegs - (Kooperations-) Systeme gestalten". | 0 | 0.34 | 2014 |
MyMovieMixer: Ein hybrider Recommender mit visuellem Bedienkonzept. | 0 | 0.34 | 2014 |
Ein Vorgehensmodell zur Entwicklung von Gameful Design für Unternehmen. | 2 | 0.47 | 2014 |
Gamification für ältere Menschen Potenziale und Herausforderungen. | 0 | 0.34 | 2013 |
Tagungsband des AAL-Workshops Lachen kennt kein Alter. | 0 | 0.34 | 2013 |