Impact of Social Presence of Humanoid Robots: Does Competence Matter? | 0 | 0.34 | 2021 |
Comparing Cascaded Lstm Architectures For Generating Head Motion From Speech In Task-Oriented Dialogs | 1 | 0.36 | 2018 |
Learning off-line vs. on-line models of interactive multimodal behaviors with recurrent neural networks. | 1 | 0.35 | 2017 |
Graphical models for social behavior modeling in face-to face interaction. | 8 | 0.52 | 2016 |
Beaming the Gaze of a Humanoid Robot | 1 | 0.36 | 2015 |
Learning multimodal behavioral models for face-to-face social interaction | 7 | 0.51 | 2015 |
Design And Validation Of A Talking Face For The Icub | 2 | 0.41 | 2015 |
Vizart3d - real-time system of visual articulatory feedback. | 0 | 0.34 | 2013 |
Vizart3D : Retour Articulatoire Visuel pour l'Aide à la Prononciation (Vizart3D: Visual Articulatory Feedack for Computer-Assisted Pronunciation Training) [in French] | 0 | 0.34 | 2012 |
I Reach Faster When I See You Look: Gaze Effects in Human-Human and Human-Robot Face-to-Face Cooperation. | 42 | 2.04 | 2012 |
Gaze, conversational agents and face-to-face communication | 27 | 1.64 | 2010 |
Can you 'read' tongue movements? Evaluation of the contribution of tongue display to speech understanding | 22 | 1.71 | 2010 |
On the importance of eye gaze in a face-to-face collaborative task | 3 | 0.66 | 2010 |
Lip-synching using speaker-specific articulation, shape and appearance models | 10 | 0.56 | 2009 |
From 3-D Speaker Cloning To Text-To-Audiovisual-Speech | 0 | 0.34 | 2008 |
An Audiovisual Talking Head for Augmented Speech Generation: Models and Animations Based on a Real Speaker's Articulatory Data | 18 | 0.93 | 2008 |
Speaking with smile or disgust: data and models | 5 | 0.53 | 2008 |
Can You "Read Tongue Movements"? | 7 | 0.65 | 2008 |
Retargeting cued speech hand gestures for different talking heads and speakers | 0 | 0.34 | 2008 |
Lips2008: Visual Speech Synthesis Challenge | 32 | 1.72 | 2008 |
A Trainable Trajectory Formation Model Td-Hmm Parameterized For The Lips 2008 Challenge | 1 | 0.39 | 2008 |
Gaze Patterns during Face-to-Face Interaction | 2 | 0.50 | 2007 |
Intelligibility of natural and 3d-cloned German speech. | 8 | 0.79 | 2007 |
Analyzing Gaze During Face-to-Face Interaction | 0 | 0.34 | 2007 |
Scrutinizing Natural Scenes: Controlling the Gaze of an Embodied Conversational Agent | 8 | 1.17 | 2007 |
Towards eye gaze aware analysis and synthesis of audiovisual speech. | 0 | 0.34 | 2007 |
Analyzing and modeling gaze during face-to-face interaction. | 2 | 0.50 | 2007 |
Does a Virtual Talking Face Generate Proper Multimodal Cues to Draw Users Attention to Points of Interest? | 0 | 0.34 | 2006 |
Embodied conversational agents: computing and rendering realistic gaze patterns | 2 | 0.51 | 2006 |
CAPTURING DATA AND REALISTIC 3D MODELS FOR CUED SPEECH ANALYSIS AND AUDIOVISUAL SYNTHESIS | 1 | 0.37 | 2005 |
Basic components of a face-to-face interaction with a conversational agent: mutual attention and deixis | 2 | 0.41 | 2005 |
Audiovisual text-to-cued speech synthesis | 1 | 0.36 | 2004 |
Tracking talking faces with shape and appearance models | 9 | 0.98 | 2004 |
Evaluation of a Speech Cuer: From Motion Capture to a Concatenative Text-to-cued Speech System. | 3 | 0.54 | 2004 |
Audiovisual Speech Synthesis | 50 | 2.86 | 2003 |