Opening up the culture black box in community technology design. | 0 | 0.34 | 2019 |
Collective Digital Storytelling in Community-based co-design projects. An Emergent Approach. | 0 | 0.34 | 2017 |
A good balance of costs and benefits: convincing a university administration to support the installation of an interactive multi-application display system on campus. | 3 | 0.38 | 2016 |
"Fun place within a serious space": stimulating community interaction and engagement through situated snapshots in a university setting. | 1 | 0.35 | 2016 |
Collocated Interaction: New Challenges in 'Same Time, Same Place' Research. | 4 | 0.44 | 2016 |
Experiences from developing networked public display applications on 3rd party infrastructures. | 0 | 0.34 | 2016 |
Developing a Networked Public Display System. | 1 | 0.35 | 2016 |
Public Photos, Private Concerns: Uncovering Privacy Concerns of User Generated Content Created Through Networked Public Displays | 3 | 0.38 | 2015 |
Understanding future challenges for networked public display systems in community settings | 4 | 0.41 | 2015 |
Capture the Moment: \"In the Wild\" Longitudinal Case Study of Situated Snapshots Captured Through an Urban Screen in a Community Setting | 16 | 0.59 | 2015 |
Understanding Display Blindness in Future Display Deployments | 11 | 0.51 | 2015 |
CulTech2015: cultural diversity and technology design | 2 | 0.36 | 2015 |
Construction on Display: Exploring the Use of Public Displays on Construction Sites | 0 | 0.34 | 2015 |
Community is the message: viewing networked public displays through McLuhan's lens of figure and ground | 7 | 0.44 | 2014 |
Personal or social?: designing mobile interactions for co-located interaction | 5 | 0.44 | 2014 |
I can wait a minute: uncovering the optimal delay time for pre-moderated user-generated content on public displays | 8 | 0.47 | 2014 |
Rethinking Third Places: Contemporary Design With Technology | 2 | 0.39 | 2014 |
Scheduling Interactive and Concurrently Running Applications in Pervasive Display Networks | 14 | 0.76 | 2014 |
UbiComp 2013. | 0 | 0.34 | 2014 |
Social networked displays: integrating networked public displays with social media | 3 | 0.39 | 2013 |
P-LAYERS -- A Layered Framework Addressing the Multifaceted Issues Facing Community-Supporting Public Display Deployments | 19 | 0.78 | 2013 |
Control and scheduling interface for public displays | 6 | 0.55 | 2013 |
SOFTec 2013: second workshop on computer mediated social offline interactions | 2 | 0.55 | 2013 |
Tethered or free to roam: the design space of limiting content access on community displays | 6 | 0.47 | 2013 |
Designing "interacting places" for a student community using a communicative ecology approach | 24 | 1.01 | 2012 |
The interacting places framework: conceptualizing public display applications that promote community interaction and place awareness | 20 | 0.92 | 2012 |
Interacting places - A framework for promoting community interaction and place awareness through public displays. | 4 | 0.49 | 2012 |
How to evaluate public displays | 78 | 2.85 | 2012 |
Workshop on Computer Mediated Social Offline Interactions (SOFTec 2012) | 3 | 0.65 | 2012 |
Using public displays to stimulate passive engagement, active engagement, and discovery in public spaces | 54 | 1.82 | 2012 |
Designing shared public display networks: implications from today's paper-based notice areas | 34 | 1.72 | 2011 |
CATS: using scenario dramatization to rapidly design public displays for stimulating community interaction. | 1 | 0.35 | 2011 |
FunSquare: first experiences with autopoiesic content | 32 | 1.85 | 2011 |