Extended Morton codes for high performance bounding volume hierarchy construction | 0 | 0.34 | 2017 |
Parallel On-Demand Hierarchy Construction on Contemporary GPUs. | 1 | 0.35 | 2016 |
Performance Comparison of Bounding Volume Hierarchies and Kd‐Trees for GPU Ray Tracing | 4 | 0.41 | 2016 |
Register Efficient Dynamic Memory Allocator for GPUs | 3 | 0.43 | 2015 |
Register Efficient Memory Allocator for GPUs. | 2 | 0.39 | 2014 |
Bounding volume hierarchies versus kd-trees on contemporary many-core architectures | 3 | 0.40 | 2014 |
Massively Parallel Hierarchical Scene Processing with Applications in Rendering. | 9 | 0.49 | 2013 |
Visibility driven BVH build up algorithm for ray tracing. | 0 | 0.34 | 2012 |