Relational database security using digital watermarking and evolutionary techniques | 0 | 0.34 | 2019 |
Efficient clustering of large uncertain graphs using neighborhood information. | 9 | 0.47 | 2017 |
Computational Intelligence-Based Search of Entertaining Rules in the Space of Predator/Prey Games. | 0 | 0.34 | 2017 |
Ant colony optimization based hierarchical multi-label classification algorithm. | 1 | 0.35 | 2017 |
Multi-objective feature subset selection using mRMR based enhanced ant colony optimization algorithm (mRMR-EACO). | 0 | 0.34 | 2016 |
Opinion-Based Entity Ranking using learning to rank. | 2 | 0.38 | 2016 |
Protein classification via an ant-inspired association rules-based classifier | 2 | 0.35 | 2016 |
Profiling drivers based on driver dependent vehicle driving features | 7 | 0.45 | 2016 |
Computational Intelligence-Based Entertaining Level Generation For Platform Games | 0 | 0.34 | 2015 |
Detecting change and dealing with uncertainty in imperfect evolutionary environments | 1 | 0.35 | 2015 |
A novel ant colony optimization based single path hierarchical classification algorithm for predicting gene ontology | 9 | 0.48 | 2014 |
Unordered rule discovery using Ant Colony Optimization. | 12 | 0.37 | 2014 |
Evolutionary Search In The Space Of Rules For Creation Of New Two-Player Board Games | 1 | 0.36 | 2014 |
Two-stage learning for multi-class classification using genetic programming. | 7 | 0.47 | 2013 |
Multiple Route Generation Using Simulated Niche Based Particle Swarm Optimization. | 0 | 0.34 | 2013 |
Evolutionary Search For Entertainment In Computer Games | 1 | 0.37 | 2012 |
Two layered Genetic Programming for mixed-attribute data classification | 2 | 0.36 | 2012 |
Optimization of route planning and exploration using multi agent system | 3 | 0.47 | 2012 |
A correlation-based ant miner for classification rule discovery | 7 | 0.48 | 2012 |
Lazy learning for multi-class classification using genetic programming | 0 | 0.34 | 2011 |
Route Planning and Optimization of Route Using Simulated Ant Agent System | 0 | 0.34 | 2011 |
DepthLimited crossover in GP for classifier evolution | 6 | 0.49 | 2011 |
Trends and challenges in dynamic optimization problems. | 0 | 0.34 | 2011 |
A framework for optimization of genetic programming evolved classifier expressions using particle swarm optimization | 0 | 0.34 | 2010 |
Particle Swarm Optimization Based Tuning of Genetic Programming Evolved Classifier Expressions | 0 | 0.34 | 2010 |
Compatibility as a Heuristic for Construction of Rules by Artificial Ants | 2 | 0.44 | 2010 |
Measuring entertainment and automatic generation of entertaining games. | 14 | 0.75 | 2010 |
CLONAL-GP framework for artificial immune system inspired genetic programming for classification | 0 | 0.34 | 2010 |
Automatic Generation of Interesting Games | 1 | 0.36 | 2009 |
Ramp: Fast Frequent Itemset Mining with Efficient Bit-Vector Projection Technique | 0 | 0.34 | 2009 |
Multi Agent Based Mine Detection and Route Planning Using Learning Real Time A* Algorithm. | 0 | 0.34 | 2009 |
Introducing Partial Matching Approach in Association Rules for Better Treatment of Missing Values | 1 | 0.35 | 2009 |
Fast Algorithms for Mining Interesting Frequent Itemsets without Minimum Support | 0 | 0.34 | 2009 |
Opposition based initialization in particle swarm optimization (O-PSO) | 27 | 0.91 | 2009 |
Simulation of the research process | 4 | 0.46 | 2008 |
Max-FTP: mining maximal fault-tolerant frequent patterns from databases | 2 | 0.42 | 2007 |
Ramp: high performance frequent itemset mining with efficient bit-vector projection technique | 4 | 0.48 | 2006 |
A Set of Neural Tools for Human-Computer Interactions: Application to the Handwritten Character Recognition, and Visual Speech Recognition Problems | 1 | 0.37 | 2000 |
mage Sequence Analysis Using A Spatio-Temporal Coding For Automatic Lip-reading | 0 | 0.34 | 1999 |