Leaning-Based Control of an Immersive-Telepresence Robot | 0 | 0.34 | 2022 |
The Body Scaling Effect and Its Impact on Physics Plausibility. | 0 | 0.34 | 2022 |
HI-DWA: Human-Influenced Dynamic Window Approach for Shared Control of a Telepresence Robot. | 0 | 0.34 | 2022 |
Unwinding Rotations Improves User Comfort with Immersive Telepresence Robots | 1 | 0.36 | 2022 |
Stepping Out of the Classroom: Anticipated User Experiences of Web-based Mirror World Like Virtual Campus. | 0 | 0.34 | 2020 |
Embedding virtual environments into the physical world: memorability and co-presence in the context of pervasive location-based games | 1 | 0.35 | 2020 |
The Plausibility Paradox For Scaled-Down Users In Virtual Environments. | 0 | 0.34 | 2020 |
A Qualitative Study on the Effects of Real-World Stimuli and Place Familiarity on Presence | 0 | 0.34 | 2019 |
Extending A User Involvement Tool With Virtual And Augmented Reality | 0 | 0.34 | 2019 |
Study on the Motivational and Physical Effects of Two VR Exergames | 0 | 0.34 | 2019 |
On Creative Metaphors in Technology Design: Case "Magic": Full paper. | 0 | 0.34 | 2017 |
Immersive Street-level Social Media in the 3D Virtual City: Anticipated User Experience and Conceptual Development. | 2 | 0.38 | 2017 |
Anarchy Or Order On The Streets: Review Based Characterization Of Location Based Mobile Games | 0 | 0.34 | 2017 |
VirtualOulu: collaborative, immersive and extensible 3D city model on the web. | 6 | 0.48 | 2016 |
Ghost hunters: ambient light and hand gesture utilization in mobile augmented reality games. | 0 | 0.34 | 2016 |
Toward Meaningful Engagement with Pervasive Displays. | 4 | 0.44 | 2016 |
3D visualization of a public transportation system. | 0 | 0.34 | 2016 |
Campus knights: situated pervasive display as a window into pseudo-immersive game world. | 3 | 0.50 | 2016 |
Energy-aware load monitoring for improving battery life of mobile peer-to-peer nodes | 0 | 0.34 | 2016 |
Guided touch screen: enhanced eyes-free interaction. | 2 | 0.38 | 2016 |
Hybrid avatars: enabling co-presence in multiple realities. | 4 | 0.42 | 2016 |
Urban traffic analysis through multi-modal sensing | 8 | 0.47 | 2015 |
Evaluation Probes | 0 | 0.34 | 2015 |
Street art gangs: location based hybrid reality game | 4 | 0.42 | 2015 |
Touch OK to Continue: Error Messages and Affective Response on Interactive Public Displays | 3 | 0.38 | 2015 |
Design and evolution of web-based screen management middleware for interactive multipurpose public displays | 1 | 0.36 | 2015 |
Opportunistic at-glance information acquisition on interactive public displays | 0 | 0.34 | 2015 |
Spatio-temporal patterns link your digital identities. | 2 | 0.48 | 2014 |
Tandem Browsing Toolkit: Distributed Multi-Display Interfaces with Web Technologies | 9 | 0.49 | 2014 |
UbiOpticon: Participatory Sousveillance with Urban Screens and Mobile Phone Cameras | 2 | 0.36 | 2014 |
Study of YouTube demand patterns in mixed public and campus WiFi network | 0 | 0.34 | 2014 |
Props: 3D-game-like mediator for improvisational storytelling | 3 | 0.41 | 2014 |
Exploring use and appropriation of a non-moderated community display | 3 | 0.41 | 2014 |
This is not classified: everyday information seeking and encountering in smart urban spaces | 22 | 0.96 | 2013 |
Public Displays Invade Urban Spaces | 23 | 0.98 | 2013 |
Interoperable mobile agents in heterogeneous wireless sensor networks | 1 | 0.35 | 2013 |
What makes you click: exploring visual signals to entice interaction on public displays | 55 | 1.92 | 2013 |
Comparative API complexity analysis of two platforms for networked multiplayer games using a reference game | 0 | 0.34 | 2013 |
The UbiComp 2013 doctoral school | 0 | 0.34 | 2013 |
Keynote: Open UBI Oulu. | 1 | 0.38 | 2013 |
Gesture interaction for wall-sized touchscreen display | 6 | 0.45 | 2013 |
Distributed Resource Directory Architecture In Machine-To-Machine Communications | 8 | 0.67 | 2013 |
Wordster: collaborative versus competitive gaming using interactive public displays and mobile phones | 13 | 0.74 | 2013 |
Mobile Agents for Integration of Internet of Things and Wireless Sensor Networks | 7 | 0.57 | 2013 |
On using continuations in wireless sensor networks | 4 | 0.63 | 2012 |
From school food to skate parks in a few clicks: using public displays to bootstrap civic engagement of the young | 39 | 1.86 | 2012 |
Two field trials on the efficiency of unsolicited Bluetooth proximity marketing | 3 | 0.52 | 2012 |
Reflecting QoS of low-cost multi-provider municipal WiFi on commercial 3.G mobile data and ISM spectrum occupancy | 1 | 0.36 | 2012 |
Testdroid: automated remote UI testing on Android | 29 | 1.08 | 2012 |
Towards multi-application public interactive displays | 9 | 0.59 | 2012 |