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ROGELIO E. CARDONA-RIVERA
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Name
Affiliation
Papers
ROGELIO E. CARDONA-RIVERA
Liquid Narrative Group, North Carolina State University
22
Collaborators
Citations
PageRank
50
32
9.47
Referers
Referees
References
76
105
61
Search Limit
100
105
Publications (22 rows)
Collaborators (50 rows)
Referers (76 rows)
Referees (100 rows)
Title
Citations
PageRank
Year
OGrES Welcome! Toward a Systematic Theory for Serious Game Design.
0
0.34
2021
GFI - A Formal Approach to Narrative Design and Game Research.
0
0.34
2020
Narrative Goals in Games - A Novel Nexus of Story and Gameplay.
0
0.34
2020
A Typology of Imperative Game Goals.
0
0.34
2020
Short Paper Proceedings of the Workshop on Cognitive Systems for Anticipatory Thinking (COGSAT 2019) co-located with the AAAI Fall Symposium 2019, Arlington, USA, November, 2019.
0
0.34
2020
Comparing Gamepad and Naturally-mapped Controller Effects on Perceived Virtual Reality Experiences
0
0.34
2020
Invisible Dynamic Mechanic Adjustment in Virtual Reality Games
0
0.34
2020
SCOPE - Selective Cross-Validation over Parameters for Elo.
0
0.34
2019
Blue Sky Ideas in Artificial Intelligence Education from the EAAI 2017 New and Future AI Educator Program.
1
0.37
2018
Cognitively-Grounded Procedural Content Generation.
0
0.34
2017
Bardic - Generating Multimedia Narratives for Game Logs.
0
0.34
2017
Toward Combining Domain Theory and Recipes in Plan Recognition.
0
0.34
2017
PlotShot: Generating Discourse-Constrained Stories Around Photos.
0
0.34
2016
The Mimesis Effect: The Effect of Roles on Player Choice in Interactive Narrative Role-Playing Games.
3
0.74
2016
Symbolic Plan Recognition in Interactive Narrative Environments.
0
0.34
2015
Foreseeing Meaningful Choices.
5
0.52
2014
A community college blended learning classroom experience through Artificial Intelligence in Games
2
0.43
2013
A Cognitivist Theory of Affordances for Games
2
0.38
2013
Characterizing gameplay in a player model of game story comprehension
0
0.34
2012
Achieving the illusion of agency
11
1.02
2012
Narrative affordance: towards a model of the foreseeability and perceivability of story elements in an interactive narrative
0
0.34
2011
Approaching a Player Model of Game Story Comprehension Through Affordance in Interactive Narrative.
8
0.95
2011
1