A Practically Applicable Performance Prediction Model Based On Capabilities Of Texture Mapping Units For Mobile Gpus | 0 | 0.34 | 2019 |
Classified texture resizing for mobile devices | 0 | 0.34 | 2018 |
A Novel Performance Prediction Model for Mobile GPUs. | 0 | 0.34 | 2018 |
An Effective Viewport Resolution Scaling Technique to Reduce the Power Consumption in Mobile GPUs. | 0 | 0.34 | 2017 |
<Emphasis Type="Italic">Z</Emphasis><Superscript>2</Superscript> traversal order: An interleaving approach for VR stereo rendering on tile-based GPUs | 0 | 0.34 | 2017 |
AXAA: adaptive approximate anti-aliasing. | 0 | 0.34 | 2016 |
L-Bench: An Android benchmark set for low-power mobile GPUs. | 0 | 0.34 | 2016 |
Adaptive undersampling for efficient mobile ray tracing. | 3 | 0.47 | 2016 |
Z2 traversal order for VR stereo rendering on tile-based mobile GPUs. | 0 | 0.34 | 2016 |
Performance optimization of 3D applications by OpenGL ES library hooking in mobile devices | 2 | 0.45 | 2014 |
Dynamic Partitioning-based JPEG Decompression on Heterogeneous Multicore Architectures | 3 | 0.42 | 2014 |
A Performance Prediction Model of Parallel DCT on Mobile Embedded Systems. | 0 | 0.34 | 2012 |
The Stack Allocation Technique on Android OS. | 2 | 0.38 | 2012 |
A Fast Image Retrieval System Using Index Lookup Table On Mobile Device | 4 | 2.92 | 2008 |
3D Caricature Generation System on the Mobile Handset Using a Single Photograph | 6 | 0.70 | 2007 |